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IDProjectCategoryView StatusLast Update
0002055Dwarf FortressTechnical -- Renderingpublic2010-08-07 10:41
Reporterrofl0r Assigned ToBaughn  
PriorityurgentSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
PlatformLinuxOSOpensuseOS Version11.2 x64
Product Version0.31.04 
Fixed in Version0.31.05 
Summary0002055: Linux version won't show more than 25 rows
Descriptionit will always only show 25 "lines" or rows


[GRID:80:50] -> not working
[WINDOWEDY:800] -> also not working, regarding the linecount

i put up my whole df dir including configuration http://krazz.net/df_linux.tar.gz (it includes maydays tileset)
Steps To Reproducejust start the program attached
Additional Informationseems to be also broken in windoze version (at least when emulated with wine)
TagsNo tags attached.

Relationships

child of 0001926 resolvedBaughn Playing intro movies prevents screen resizing in OSX 

Activities

rofl0r

2010-05-24 02:07

reporter   ~0007252

interesting also:
the first savegame uses a world generated in ASCII mode. when using this with the mayday tileset, some sprites are f***ed, like dog and cats will still be displayed using "d" or "c"

the second savegame was created whit maydays tiles, they display as expected

rofl0r

2010-05-24 02:10

reporter   ~0007253

Last edited: 2010-05-24 12:53

what i also experienced are enormous waiting times when loading a game, or activating "create new world".

the used cpu core will be on 100% for several minutes, and the screen will just stay black. with __31.03__ [sorry, in reality it was 40d], windows version this only lasts for around 20-30 seconds

Thief

2010-05-24 05:51

reporter   ~0007274

The [GRID] setting no longer exists, it is calculated automatically from the resolution. Alternatively, the [WINDOWEDX] and [WINDOWEDY] can be given a number of tiles, like the old grid setting, and the resolution will be calculated automatically.

Do you have the intro on? If so, try turning it off (your download didn't work for me, so I can't look). The intro is always in a certain size grid, so could be causing the problem.

About the graphics in your first savegame, you're probably missing the raw/graphics folder in the savegame itself (or using the default one, which contains two dwarfs and nothing else). Copy the one from your root DF into it and it should work.

rofl0r

2010-05-24 06:37

reporter   ~0007277

Last edited: 2010-05-24 06:49

indeed; disabling the intro makes it work as it should, thanks for the tip ! (still a bug)

regarding the download link: the server sucks, will cancel the d/l after a while, you have to resume it (i.e. wget will resume automatically)

regarding note 0007253: it took 4 minutes to load the savegame on a pentium dual core E5200 (2.5ghz, underclocked to 1.2 Ghz) with 4GB RAM. i tested again with 31.03 binary, and it's also very slow. in the 40d version, a similar world loads in a few seconds

user6

2010-05-24 08:55

  ~0007281

Last edited: 2010-05-24 08:55

The tileset problems are 0001911.

What PRINT_MODE are you using? If you change your FPS cap to something ridiculously high like 10000, what FPS do you get on the main menu?

What size worlds are you creating, and what size areas are you embarking on?

rofl0r

2010-05-24 09:56

reporter   ~0007286

Last edited: 2010-05-24 09:58

[PRINT_MODE:STANDARD]

when i set the caps to 10000, the main menu will start with around 4000 fps, goin up to 10000 quickly and staying there ( FPS: 10020 (44) )

the world size is the minimum possible (created with "design a map"; i just wanted to have a quick "check" map) - embarking is done with default settings

the download is working btw (file should have 37.6 MB)

user6

2010-06-21 12:31

  ~0008902

Is this still a problem in 31.08?

user6

2010-06-28 08:00

  ~0009233

Reminder sent to: rofl0r

Is this still a problem in 31.08?

user6

2010-08-07 10:40

  ~0011592

Closing on the assumption that this was fixed long ago.

Issue History

Date Modified Username Field Change
2010-05-24 01:56 rofl0r New Issue
2010-05-24 02:07 rofl0r Note Added: 0007252
2010-05-24 02:10 rofl0r Note Added: 0007253
2010-05-24 05:51 Thief Note Added: 0007274
2010-05-24 06:37 rofl0r Note Added: 0007277
2010-05-24 06:38 rofl0r Note Edited: 0007277
2010-05-24 06:40 rofl0r Note Edited: 0007253
2010-05-24 06:49 rofl0r Note Edited: 0007277
2010-05-24 08:55 user6 Note Added: 0007281
2010-05-24 08:55 user6 Note Edited: 0007281
2010-05-24 09:56 rofl0r Note Added: 0007286
2010-05-24 09:57 rofl0r Note Edited: 0007286
2010-05-24 09:57 rofl0r Note Edited: 0007286
2010-05-24 09:58 rofl0r Note Edited: 0007286
2010-05-24 12:53 rofl0r Note Edited: 0007253
2010-06-21 12:31 user6 Note Added: 0008902
2010-06-21 12:32 user6 Tag Attached: AWAITING UPDATE
2010-06-28 08:00 user6 Note Added: 0009233
2010-07-08 08:13 user6 Category General => Technical -- Rendering
2010-07-08 08:14 user6 Relationship added child of 0001926
2010-08-07 10:40 user6 Note Added: 0011592
2010-08-07 10:40 user6 Status new => resolved
2010-08-07 10:40 user6 Fixed in Version => 0.31.05
2010-08-07 10:40 user6 Resolution open => fixed
2010-08-07 10:40 user6 Assigned To => Baughn
2010-08-07 10:41 user6 Tag Detached: AWAITING UPDATE