View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002064 | Dwarf Fortress | World Generation -- General | public | 2010-05-24 15:17 | 2010-06-09 06:45 |
| Reporter | ashta_ku | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Core 2 6600 w/ 4 GB RAM | OS | Windows Vista | OS Version | Ultimate x64 |
| Product Version | 0.31.04 | ||||
| Summary | 0002064: Worldgen in 31.04 produces strange flashing tiles; game can't seem to decide what they are? | ||||
| Description | Each world I have created in 31.04 appears to function properly, but every time the ground is littered with rapidly flashing multicolored tiles. They look kind of like the multicolor gem window, but flashing much, much faster (almost strobe-like). When highlighted with "K" mode, the tile's definition zooms by too fast to really read, like it is constantly changing even though the game is paused. The tiles don't seem to be preventing the game from running properly, though they are not very easy on the eyes. I suppose there could be an out-of-game safety issue with people sensitive to strobing patterns, but that's just supposition. | ||||
| Steps To Reproduce | Load saves from here: http://dffd.wimbli.com/file.php?id=2409 - one save is in Dwarf Mode, one in Adventure Mode, two different worlds. Though, I suppose if this is a problem impacting more installs then just my own, reproducing the issue should be as simple as just generating a new world in 31.04 and embarking. | ||||
| Additional Information | The only mods installed on my copy of DF are the Display Case custom workshop and a manual mod to add the [Shell] flag to hooves. Neither of these touch the ground tiles or worldgen info as far as I know, so I don't believe they are related. | ||||
| Tags | No tags attached. | ||||
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Did you unzip the new version of DF on top of a previous installation? That's been known to produce exactly these symptoms in the past. |
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I installed it in a clean directory, and the world gens attached are 31.04 native. Actually, the save I initially imported from 31.03 worked just fine, with none of these issues. Tile oddness only showed up when that fort went down the tubes and I decided to generate a new world. |
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Is the game installed in Program Files? That causes problems on Vista and Windows 7. |
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The game is installed in a folder on my desktop; I deliberately avoided Program Files due to the file access shenanigans Vista likes to engage in. |
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Huh. You may have gotten a corrupt download of DF somehow. Try downloading and installing a fresh copy. |
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That seems to have done it. After reinstall, the psychadelic tiles went away. Thanks for the speedy assistance, Footkerchief! |
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Cool, glad that worked. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-05-24 15:17 | ashta_ku | New Issue | |
| 2010-05-24 15:24 |
|
Note Added: 0007298 | |
| 2010-05-24 15:24 |
|
Note Edited: 0007298 | |
| 2010-05-24 15:26 | ashta_ku | Note Added: 0007299 | |
| 2010-05-24 15:56 |
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Note Added: 0007300 | |
| 2010-05-24 15:56 |
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Note Edited: 0007300 | |
| 2010-05-24 17:56 | ashta_ku | Note Added: 0007309 | |
| 2010-05-24 18:27 |
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Note Added: 0007311 | |
| 2010-05-24 20:23 | ashta_ku | Note Added: 0007314 | |
| 2010-05-24 20:38 |
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Note Added: 0007316 | |
| 2010-05-24 20:38 |
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Status | new => resolved |
| 2010-05-24 20:38 |
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Resolution | open => no change required |
| 2010-05-24 20:38 |
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Assigned To | => user6 |
| 2010-06-09 06:45 | Toady One | Status | resolved => closed |