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IDProjectCategoryView StatusLast Update
0002064Dwarf FortressWorld Generation -- Generalpublic2010-06-09 06:45
Reporterashta_ku Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
PlatformCore 2 6600 w/ 4 GB RAMOSWindows VistaOS VersionUltimate x64
Product Version0.31.04 
Summary0002064: Worldgen in 31.04 produces strange flashing tiles; game can't seem to decide what they are?
DescriptionEach world I have created in 31.04 appears to function properly, but every time the ground is littered with rapidly flashing multicolored tiles. They look kind of like the multicolor gem window, but flashing much, much faster (almost strobe-like). When highlighted with "K" mode, the tile's definition zooms by too fast to really read, like it is constantly changing even though the game is paused.

The tiles don't seem to be preventing the game from running properly, though they are not very easy on the eyes. I suppose there could be an out-of-game safety issue with people sensitive to strobing patterns, but that's just supposition.
Steps To ReproduceLoad saves from here: http://dffd.wimbli.com/file.php?id=2409 - one save is in Dwarf Mode, one in Adventure Mode, two different worlds.

Though, I suppose if this is a problem impacting more installs then just my own, reproducing the issue should be as simple as just generating a new world in 31.04 and embarking.
Additional InformationThe only mods installed on my copy of DF are the Display Case custom workshop and a manual mod to add the [Shell] flag to hooves. Neither of these touch the ground tiles or worldgen info as far as I know, so I don't believe they are related.
TagsNo tags attached.

Activities

user6

2010-05-24 15:24

  ~0007298

Last edited: 2010-05-24 15:24

Did you unzip the new version of DF on top of a previous installation? That's been known to produce exactly these symptoms in the past.

ashta_ku

2010-05-24 15:26

reporter   ~0007299

I installed it in a clean directory, and the world gens attached are 31.04 native. Actually, the save I initially imported from 31.03 worked just fine, with none of these issues. Tile oddness only showed up when that fort went down the tubes and I decided to generate a new world.

user6

2010-05-24 15:56

  ~0007300

Last edited: 2010-05-24 15:56

Is the game installed in Program Files? That causes problems on Vista and Windows 7.

ashta_ku

2010-05-24 17:56

reporter   ~0007309

The game is installed in a folder on my desktop; I deliberately avoided Program Files due to the file access shenanigans Vista likes to engage in.

user6

2010-05-24 18:27

  ~0007311

Huh. You may have gotten a corrupt download of DF somehow. Try downloading and installing a fresh copy.

ashta_ku

2010-05-24 20:23

reporter   ~0007314

That seems to have done it. After reinstall, the psychadelic tiles went away. Thanks for the speedy assistance, Footkerchief!

user6

2010-05-24 20:38

  ~0007316

Cool, glad that worked.

Issue History

Date Modified Username Field Change
2010-05-24 15:17 ashta_ku New Issue
2010-05-24 15:24 user6 Note Added: 0007298
2010-05-24 15:24 user6 Note Edited: 0007298
2010-05-24 15:26 ashta_ku Note Added: 0007299
2010-05-24 15:56 user6 Note Added: 0007300
2010-05-24 15:56 user6 Note Edited: 0007300
2010-05-24 17:56 ashta_ku Note Added: 0007309
2010-05-24 18:27 user6 Note Added: 0007311
2010-05-24 20:23 ashta_ku Note Added: 0007314
2010-05-24 20:38 user6 Note Added: 0007316
2010-05-24 20:38 user6 Status new => resolved
2010-05-24 20:38 user6 Resolution open => no change required
2010-05-24 20:38 user6 Assigned To => user6
2010-06-09 06:45 Toady One Status resolved => closed