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IDProjectCategoryView StatusLast Update
0002074Dwarf FortressCombat -- Generalpublic2010-07-11 10:02
Reportertoybasher Assigned ToToady One  
PrioritylowSeveritytrivialReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.31.04 
Fixed in Version0.31.09 
Summary0002074: Combat text reports bones as "shattered" or "bruised" much more often than "fractured"
DescriptionI noticed bones can be only "shattered" or "bruised"

Shouldnt they also be able to just simply fracture?
Steps To ReproduceMake an adventeurer and get a war hammer (by the way, hammers are too weak in this version)

Then go on a rampage and notice how the skulls and ribs only bruise or shatter.
Tagsbalance

Activities

Jiri Petru

2010-05-26 14:41

reporter   ~0007354

I THINK I've seen fractures, or at least broken bones, but I can't prove it. Will pay attention next time during a siege.

toybasher

2010-05-26 15:14

reporter   ~0007356

Well they DO break, I seen "compound fracture" in health screen.

Just they only shatter and bruise, never just simply break.

user6

2010-05-26 19:04

  ~0007361

Fractures happen sometimes when the bone is hit by a piercing weapon -- I've seen it with two-handed swords. But yeah, there's not nearly enough of a middle ground.

jgoodwin

2010-05-26 23:30

reporter   ~0007369

Under wounds one dwarf has first finger left hand and fourth finger right hand in red.

Under thoughts and preferences, that dwarf has "His first finger left hand is broken. His first finger left hand is smashed open. His fourth finger right hand is broken. His fourth finger right hand is smashed open".

This dwarf received these wounds by being beaten by the captain of the guard. I guess the dwarf captain was mafia :)

The above is on my screen now. From memory, I think I've seen a skull be broken, though I can't say whether it was on a dwarf or goblin. Creating a 9 or 10 z-level goblin drop should be an easy way to test this.

Speaking of which, my cook has a new specialty: goblin drop soup.

user6

2010-05-27 00:08

  ~0007370

^^^ We know that bones can get broken. This bug report is about the combat text, which almost always uses the term "shattered" and only seldom uses "fractured."

toybasher

2010-05-28 14:34

reporter   ~0007438

Hurray! Shot a cheeta and "fractured" his skull.

It should still happen more often tho.

toybasher

2010-05-30 12:34

reporter   ~0007494

Last edited: 2010-05-30 12:49

Well on a new adventurer I noticed skill and stats seem to both "rust" over time of not using them. Now I fracture bones MUCH more often.


But now some stats are impossible to regain safely (disease resistance for example) or some are just impossible entirly. (memory comes to mind)

So this bug is mainly because adventurers start out too strong.

toybasher

2010-07-11 08:03

reporter   ~0009932

Last edited: 2010-07-11 08:28

actually now fractures are more comman, but it still counts as "broken" in the description page and not "fractured" like it should be.


and "chipped" bones seem to be just "shattered" just renamed.

user6

2010-07-11 10:02

  ~0009938

Last edited: 2010-07-11 10:02

actually now fractures are more comman, but it still counts as "broken" in the description page and not "fractured" like it should be.

That's 0000131.

and "chipped" bones seem to be just "shattered" just renamed.

Yes, renaming was the whole point, because the name "shattered" was being used for too wide a range of results. Since that's been rebalanced, I'm marking this as fixed.

Issue History

Date Modified Username Field Change
2010-05-26 14:27 toybasher New Issue
2010-05-26 14:41 Jiri Petru Note Added: 0007354
2010-05-26 15:14 toybasher Note Added: 0007356
2010-05-26 19:04 user6 Note Added: 0007361
2010-05-26 23:30 jgoodwin Note Added: 0007369
2010-05-27 00:08 user6 Note Added: 0007370
2010-05-27 00:09 user6 Summary Bones never get fractured. => Combat text reports bones as "shattered" or "bruised" much more often than "fractured"
2010-05-28 14:34 toybasher Note Added: 0007438
2010-05-30 12:34 toybasher Note Added: 0007494
2010-05-30 12:49 toybasher Note Edited: 0007494
2010-06-28 11:12 toybasher Tag Attached: balance
2010-07-11 08:03 toybasher Note Added: 0009932
2010-07-11 08:28 toybasher Note Edited: 0009932
2010-07-11 10:02 user6 Note Added: 0009938
2010-07-11 10:02 user6 Note Edited: 0009938
2010-07-11 10:02 user6 Status new => resolved
2010-07-11 10:02 user6 Fixed in Version => 0.31.09
2010-07-11 10:02 user6 Resolution open => fixed
2010-07-11 10:02 user6 Assigned To => Toady One