View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000024 | Dwarf Fortress | General | public | 2010-04-01 15:07 | 2011-03-15 21:36 |
Reporter | nichaey | Assigned To | Toady One | ||
Priority | low | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | 0.31.02 | ||||
Summary | 0000024: Alligators have hair! and other unintended attributes (please add here instead of cluttering) | ||||
Description | Alligators have black hair :P | ||||
Additional Information | please add more here if you find other out of place attributes as they are probably rather low on toady's chopping block, and we wouldn't want to fill his bug section with them. | ||||
Tags | tissue layers | ||||
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I would dissuade people from trying to classify and combine too many items into one. There is a "Relationships" portion to link up bug reports that are similar. |
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I thought there would be more fish with feathers and birds with scales type things, but I spawned all creatures in arena mode and checked each one and it seems like alligator hair is the only issue like that :P *note* it made for one epic battle when I made a few dwarves to fight them. |
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There is an unofficial fix posted for this (you have to edit the raw file) here: http://www.bay12games.com/forum/index.php?topic=52747.0 QUOTE: creature_large_temperate - Under [CREATURE:ALLIGATOR], [TLCM_NOUN:hair:SINGULAR] should have "hair" replaced with "eyes" and "SINGULAR" with "PLURAL". |
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Skeletons have muscle. |
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Skeletons having muscle is intentional, in a weird way. Toady gave skeletons a thin layer of (super-strong) connective tissue on top of and between the bones, just so they'd stick together instead of falling apart. |
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Per this post, http://www.bay12games.com/forum/index.php?topic=53505.0 This issue should be marked resolved and added to the change log. |
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I was going to leave this open since it's labeled as a catchall, but the only other issue reported here isn't a bug anyway. And Dwarfu is right that these "category issues" make it difficult to tell when something's resolved or not. Closing! |
Date Modified | Username | Field | Change |
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2010-04-01 15:07 | nichaey | New Issue | |
2010-04-01 15:09 |
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Note Added: 0000020 | |
2010-04-02 00:14 | nichaey | Note Added: 0000123 | |
2010-04-02 05:57 | Todestool | Tag Attached: tissue layers | |
2010-04-06 23:14 |
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Note Added: 0001686 | |
2010-04-06 23:20 |
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Note Edited: 0001686 | |
2010-04-06 23:26 | Mylon | Note Added: 0001690 | |
2010-04-07 23:05 | G-Flex | Note Added: 0001957 | |
2010-04-08 09:14 |
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Note Added: 0002054 | |
2010-04-08 09:21 | SirPenguin | Tag Attached: CLOSE THIS | |
2010-04-08 09:21 | SirPenguin | Tag Attached: FIXED IN 31.02 | |
2010-04-08 09:24 |
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Note Added: 0002058 | |
2010-04-08 09:24 |
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Status | new => resolved |
2010-04-08 09:24 |
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Fixed in Version | => 0.31.02 |
2010-04-08 09:24 |
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Resolution | open => fixed |
2010-04-08 09:24 |
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Assigned To | => Toady One |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
2010-12-11 08:56 |
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Tag Detached: FIXED IN 31.02 | |
2011-03-15 21:36 | Logical2u | Tag Detached: CLOSE THIS |