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| Reporter | Syndic | Assigned To | user6 | |
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| Priority | low | Severity | minor | Reproducibility | have not tried |
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| Status | resolved | Resolution | unable to reproduce | |
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| Product Version | 0.31.08 | |
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| Summary | 0002445: pits don't work properly if they're covering the only open space tile of a hole |
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| Description | I built a corridor of death (lots of weapon traps) to dispose of captured goblins. I let my dwarves drop the goblins in from above, and the only way out is past all the weapon traps. To dump the goblins in, I use a pit to which I assign the goblins. This worked fine while the pit was one of multiple "open space" tiles... but when I closed some off with constructed walls below so the dumping point was the only hole in the floor, suddenly assigning a goblin to the pit created a "release large creature" job instead of the usual "pit/pond large animal", and the only thing that happened was that my animal trainer put the goblin from the (constructed) cage he was in into another, loose cage. |
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| Steps To Reproduce | create a pit zone over a single-tile hole, assign a goblin to it (if that doesn't work: create a 1*X long hole, create the pit over the last tile of it, then make said tile a 1*1 hole by constructing a wall below the open space tile next to it) |
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| Additional Information | I removed one constructed wall to make the pit bigger again (replaced it with a forbidden door below) and it worked fine again. |
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| Tags | No tags attached. |
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