View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002450 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2010-06-23 15:10 | 2010-06-23 22:34 |
Reporter | TomiTapio | Assigned To | |||
Priority | low | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.08 | ||||
Summary | 0002450: Small war dogs can shake giants and elephants around | ||||
Description | 30-kilo dogs bite a 6000-kilo ogre and shake it around by the upper body, lower body and other parts. Maybe the "shakes around" shouldn't happen when the victim is three times or more larger than the aggressor. | ||||
Steps To Reproduce | Embark on evil [BIOME:SHRUBLAND_TEMPERATE] [BIOME:SAVANNA_TEMPERATE] [BIOME:GRASSLAND_TEMPERATE] [BIOME:SHRUBLAND_TROPICAL] [BIOME:SAVANNA_TROPICAL] [BIOME:GRASSLAND_TROPICAL] with many dogs, train the dogs in war, and wait for an ogre to appear. | ||||
Tags | bite, dog, giant, size | ||||
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I don't think "shaking around" means the dog physically moves the elephant. It means he bites, gets hold and begins shaking his head, trying to tear off a chunk of elephant meat. |
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Yeah, while the wording is arguably strange (I share Jiri's interpretation), this is intended behavior and not a bug. Suggestions still go in the Suggestions forum: http://www.bay12games.com/forum/index.php?board=5.0 |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-06-23 15:10 | TomiTapio | New Issue | |
2010-06-23 15:22 | TomiTapio | Tag Attached: dog | |
2010-06-23 15:22 | TomiTapio | Tag Attached: bite | |
2010-06-23 15:22 | TomiTapio | Tag Attached: giant | |
2010-06-23 15:22 | TomiTapio | Tag Attached: size | |
2010-06-23 16:59 | Jiri Petru | Note Added: 0009032 | |
2010-06-23 22:34 |
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Note Added: 0009042 | |
2010-06-23 22:34 |
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Status | new => resolved |
2010-06-23 22:34 |
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Resolution | open => no change required |
2010-06-23 22:34 |
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Assigned To | => user6 |