View Issue Details

IDProjectCategoryView StatusLast Update
0002481Dwarf FortressDwarf Mode -- Jobs, Equipmentpublic2014-08-13 05:10
Reporterclc02 Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Fixed in Version0.34.06 
Summary0002481: Dwarves will claim new clothes when theirs is worn (xClothesx) but not wear it
DescriptionDwarves that claim clothes because their clothes are xClothesx won't drop theirs and grab the new ones, but claim both of them, keeping the new clothes from being hauled or dumped or moved anyway. May be put into cabinet if they have a room, have not tried.
Steps To ReproduceGet a fort to the point where dwarves have worn clothing, make some new clothes. Watch as they claim it and your clothier shop clutters up.
TagsNo tags attached.

Relationships

related to 0001396 resolvedToady One Children claim clothes they cannot/will not wear or store in rooms 
related to 0003942 resolvedToady One Dwarves owning broken clothing. Clothes don't rot, ANNIHILATES FPS. 
related to 0007680 confirmeduser6 Dwarves continually accumulate larger and larger numbers of tattered owned clothing items 

Activities

smjjames

2010-06-26 23:55

reporter   ~0009159

Isn't this an old issue dating back to before 40D?

Cryten

2010-06-27 00:20

reporter   ~0009160

I think the old issue was they used to leave thier old clothes all across the fortress. This was untill Toady locked off the dwarves changing clothes to prevent the clutter.

user6

2010-06-27 19:45

  ~0009184

See 0001396. Are they being claimed by children?

user6

2010-06-30 13:10

  ~0009398

Reminder sent to: clc02

Are the clothes being claimed by children?

Creidieki

2010-07-07 18:37

reporter   ~0009760

I've experienced this bug with a lot of nonchildren nonmilitary dwarfs. It's visible in
http://dffd.wimbli.com/file.php?id=2638 .

You'll want to check out the medical dwarfs in the hospital (same z-level as the starting cursor, southwest, in the silty clay). They have bedrooms (the row along the south wall) with cabinets full of new clothes, but they aren't wearing any of them. (The Chief Medical Dwarf in particular is definitely showing this bug).

(They're *currently* assigned to a burrows that only includes the hospital, but they've spent a lot of time burrowless and jobless. They put new clothes into cabinets in their bedrooms, rather than wearing the new clothes and storing the worn-out clothes.)

clc02

2010-07-08 13:49

reporter   ~0009802

no they were not claimes by children, sorry for delay

ChickenLips

2010-07-08 19:06

reporter   ~0009805

Isn't this ubiquitous? I have played several fortresses since I first started playing in .03, and I have never, ever seen a dwarf actually wear any new clothing. They claim them, and, aside from children, put them away (they *particularly* seem to love bloody goblin clothes, sigh), but never wear them. Ten years in, the first seven are starting to run around naked right now. At least the female miners are in shape, though I imagine nude sightings don't yet produce happy thoughts in the males. Hmm... something for the suggestions box.

But more seriously, no, I have *never* seen dwarves actually use any clothes other than the ones they start with (I never assign specific equipment or clothes for military dwarves). Does anyone? If it matters, I play with rent and economy off.

murficwpn

2010-08-10 18:47

reporter   ~0011707

Last edited: 2010-08-10 19:20

All of my dwarves also only store their owned items and never wear them, except children who will claim them but not store them. I have a lot of cabinets full of claimed clothes and a lot of naked dwarves.

I also play with zero rent on and economy off.

Quil

2010-09-11 19:10

reporter   ~0012590

I am also having an issue with people never actually putting on clothes; they store them instead. Everyone is currently naked aside from my soldiers, who are wearing armour.

This apparently isn't an issue with disabling rent and economy, since I have those enabled, although thus far I've not had the economy activate.

kwieland

2010-09-12 14:13

reporter   ~0012600

I would agree that this is ubiquitous. All my dwarfs run around naked now.

Perhaps the only reason this isn't a more serious bug is that it takes years to develop, and at that point, a more serious bug has probably cropped up! (military, health care, etc)

Telarin

2010-09-21 12:09

reporter   ~0012868

Just lost 3 dwarves to this bug. Stepped in some poisonous blood with no shoes and bled out before they could even make it to the hospital. So, apparently just confirming this bug is still present in .13

behbehr

2010-09-22 14:37

reporter   ~0012900

can confirm this too as i got loads of dwarves currently running naked in my fort, and getting dizzy walking in nearly frozen water ... :-)

clay1039

2010-10-24 17:04

reporter   ~0013499

just thought I would add that I am seeing this bug also in .16
My starting 7 are not naked yet... but they are close... and the idea of my leader/nobles holding meeting with diplomats naked... just to say looking forward to this one getting fixed

Thundercraft

2011-02-17 03:46

reporter   ~0015168

So, many versions ago Toady intentionally turned off the ability of dwarves to change clothes as a temporary workaround to the problem of dwarves leaving their old clothes all over a fortress as clutter.

But would this still be an issue if this ability was re-enabled in 31.18/19? From what I understand, if the clothes of dead dwarves are not inherited by family (no relatives), they get automatically hauled to stockpiles. Why wouldn't this work for discarded clothes of living dwarves if the ownership gets correctly removed?

Kogut

2011-02-17 07:06

reporter   ~0015184

Still problem in .18

Kogut

2011-02-26 05:01

reporter   ~0015521

related to 0003942?

kwieland

2011-04-07 10:37

reporter   ~0017165

still exists in .25

Eskarion

2011-05-06 10:43

reporter   ~0017645

Last edited: 2011-05-06 10:47

As a temporary workaround I have all my civilians drafted to inactive squads and assigned them a clothing-uniform, wich gives them some protection against toxic spatters. Although 0001451 interferes with that, wich means my woodcuters and miners are still naked.

Lysabild

2011-08-24 18:06

reporter   ~0018623

Last edited: 2011-08-24 18:06

This bug is a year old and really bothers me and my enjoyment of the game, looking forward to trying above workaround.

Have Toady not commented this at all?

king doom

2011-09-18 10:06

reporter   ~0018739

Toady is too busy modelling realistic male pattern baldness on werewolves to fix bugs that have been in the game for several years now.

partyalias

2011-10-04 03:15

reporter   ~0018779

Last edited: 2011-10-04 03:17

Sad but true. Try editing raws to make clothes to be non-wearable (so it will newer become x-cloth-x).

Musaab

2012-02-25 11:19

reporter   ~0020667

This bug continues to cause problems in 34.02...

krenshala

2012-02-25 11:43

reporter   ~0020668

I have not tested, but someone posted in the forums that if you strip the dwarves of their starting clothing, and toss those items into teh magma, they started using manufactured, purchased and otherwise acquired clothing properly. I have not tested this myself, as none of my fortresses have lasted long enough.

user6

2012-02-25 12:36

  ~0020672

It would be helpful to get 0.34.02 saves demonstrating this problem. http://dffd.wimbli.com/

Andreuswolf

2012-03-12 01:49

reporter   ~0021400

Why has this bug not even been acknowledged yet?

user6

2012-03-12 07:25

  ~0021404

Reminder sent to: Andreuswolf

If you want this bug fixed, upload a save and post the link here. http://dffd.wimbli.com/

Issue History

Date Modified Username Field Change
2010-06-26 22:53 clc02 New Issue
2010-06-26 23:55 smjjames Note Added: 0009159
2010-06-27 00:20 Cryten Note Added: 0009160
2010-06-27 19:45 user6 Note Added: 0009184
2010-06-27 19:45 user6 Relationship added duplicate of 0001396
2010-06-27 19:45 user6 Tag Attached: AWAITING UPDATE
2010-06-30 13:10 user6 Note Added: 0009398
2010-07-07 18:37 Creidieki Note Added: 0009760
2010-07-08 13:49 clc02 Note Added: 0009802
2010-07-08 17:44 user6 Relationship replaced related to 0001396
2010-07-08 17:44 user6 Tag Detached: AWAITING UPDATE
2010-07-08 19:06 ChickenLips Note Added: 0009805
2010-08-10 18:47 murficwpn Note Added: 0011707
2010-08-10 19:20 murficwpn Note Edited: 0011707
2010-08-10 19:20 murficwpn Note Edited: 0011707
2010-09-11 19:10 Quil Note Added: 0012590
2010-09-12 14:13 kwieland Note Added: 0012600
2010-09-21 12:09 Telarin Note Added: 0012868
2010-09-22 14:37 behbehr Note Added: 0012900
2010-10-24 17:04 clay1039 Note Added: 0013499
2011-02-17 03:46 Thundercraft Note Added: 0015168
2011-02-17 07:06 Kogut Note Added: 0015184
2011-02-26 05:01 Kogut Note Added: 0015521
2011-03-31 09:32 user6 Relationship added related to 0003942
2011-04-07 10:37 kwieland Note Added: 0017165
2011-05-06 10:43 Eskarion Note Added: 0017645
2011-05-06 10:47 Eskarion Note Edited: 0017645
2011-08-24 18:06 Lysabild Note Added: 0018623
2011-08-24 18:06 Lysabild Note Edited: 0018623
2011-09-18 10:06 king doom Note Added: 0018739
2011-10-04 03:15 partyalias Note Added: 0018779
2011-10-04 03:17 partyalias Note Edited: 0018779
2012-02-25 11:19 Musaab Note Added: 0020667
2012-02-25 11:43 krenshala Note Added: 0020668
2012-02-25 12:36 user6 Note Added: 0020672
2012-03-12 01:49 Andreuswolf Note Added: 0021400
2012-03-12 07:25 user6 Note Added: 0021404
2012-03-15 01:22 Toady One Status new => resolved
2012-03-15 01:22 Toady One Fixed in Version => Next Version
2012-03-15 01:22 Toady One Resolution open => fixed
2012-03-15 01:22 Toady One Assigned To => Toady One
2014-07-28 07:48 user6 Relationship added related to 0007680
2014-07-28 07:49 user6 Relationship added related to 0006592
2014-07-28 07:49 user6 Relationship deleted related to 0006592