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IDProjectCategoryView StatusLast Update
0000250Dwarf FortressGeneralpublic2010-06-09 06:47
ReporterKhym Chanur Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Platformx86 (AMD Athlon 7550 Dual-Core)OSWineOS Version1.1.32
Summary0000250: Bookkeeper and manager needs offices right away
DescriptionAt the start of a game, the manager will show "meager office" as a requirement, even though the population is only seven, and the bookkeeper will also have a "meager office" requirement even when using the lowest precision.
Tagsbookkeeper, manager, noble

Activities

Steb

2010-04-03 03:29

reporter   ~0000471

as far as I am aware, this has always been the case (at least it was in 40d)

Lazureus

2010-04-03 05:13

reporter   ~0000479

This only happened in 40d once you set the precision higher then lowest and the Manager was ignored until later in the game... Maybe the Manager is required to work right away now.. I should check.

user11

2010-04-03 06:56

  ~0000493

The raw file entity_default shows both positions' office requirements. Once appointed, the requirements take effect. Seems to be by design now.

ercdvs

2010-04-03 06:59

reporter   ~0000495

their 'office' can consist of a chair in the middle of an open space. It seems required to get some office for ANY work orders to be filled at all.

Khamero

2010-04-03 07:14

reporter   ~0000497

Yes, apparently the manager actually has uses in the early game right now. The manager cant manage orders and stuff until he gets an office.

Quietust

2010-04-03 07:41

reporter   ~0000505

Back in 0.28.181.40d, work orders only required Manager approval (which requires an office) once your population reached 20 - until then, no office was required, and all work orders would effectively be approved instantly (the "approved" column wouldn't even be present).

DoctorZuber

2010-04-03 08:26

reporter   ~0000520

This might be worth rethinking, since requiring offices at population 7 is asking a lot.

jfs

2010-04-03 08:33

reporter   ~0000525

I don't see requiring an "office" is much of a problem, you can make one by making sure you have at least one "inside" tile (like digging one tile into a wall, digging one down and one in) and two building material: Make a mason's/carpenter's workshop and make a chair in that. Then make your "office".

user6

2010-04-07 05:03

  ~0001722

I'm marking this "no change required" since it appears to be intended behavior and the discussion is swinging into suggestion territory.

Issue History

Date Modified Username Field Change
2010-04-03 01:29 Khym Chanur New Issue
2010-04-03 03:29 Steb Note Added: 0000471
2010-04-03 05:13 Lazureus Note Added: 0000479
2010-04-03 06:56 user11 Note Added: 0000493
2010-04-03 06:56 user11 Tag Attached: noble
2010-04-03 06:56 user11 Tag Attached: bookkeeper
2010-04-03 06:56 user11 Tag Attached: manager
2010-04-03 06:59 ercdvs Note Added: 0000495
2010-04-03 07:14 Khamero Note Added: 0000497
2010-04-03 07:41 Quietust Note Added: 0000505
2010-04-03 08:26 DoctorZuber Note Added: 0000520
2010-04-03 08:33 jfs Note Added: 0000525
2010-04-07 05:03 user6 Note Added: 0001722
2010-04-07 05:03 user6 Status new => resolved
2010-04-07 05:03 user6 Resolution open => no change required
2010-04-07 05:03 user6 Assigned To => user6
2010-06-09 06:47 Toady One Status resolved => closed