View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002611 | Dwarf Fortress | Dwarf Mode -- Traps | public | 2010-07-10 08:14 | 2010-07-10 08:46 |
Reporter | TomiTapio | Assigned To | Logical2u | ||
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.08 | ||||
Summary | 0002611: Cage traps ignore creature's size | ||||
Description | Cage traps ignore a creature's size, or they are magical things that can capture 5-ton, 15-ton and 50-ton creatures. One fix could be to specify in the raws that all creatures over a certain size ignore all traps. It might be possible for high-speed creatures (fastest goblins included) to nimbly avoid cage traps. | ||||
Steps To Reproduce | Alter a common wildlife's size to 15 tons (or wait for a megabeast) and wait for it to run into a cage trap. Outdoor walls help guide the victims to the traps. | ||||
Additional Information | Traps are supposedly one third the length of wagons and workshops. | ||||
Tags | No tags attached. | ||||
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The bug tracker is currently not for suggestions. Since this is not obviously a broken feature, and is instead more of a suggestion to change the functionality of cage traps (to reflect realism), I suggest you take this to the Suggestions Forum (if/when the forums are working). |