View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002689 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-07-14 10:20 | 2010-08-20 08:09 |
Reporter | Rhenaya | Assigned To | |||
Priority | none | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Notebook | OS | Windows | OS Version | Vista |
Product Version | 0.31.10 | ||||
Summary | 0002689: Problems with modded entities whose squad leaders have REPLACED_BY | ||||
Description | using the replace tag for squad leader entities (for example to give commander/captain different needs with growing fort) lead to various problem in the military and nobles menu with the squads and their leaders. | ||||
Additional Information | its not important bug, but still is one for the future with more complex (custom) entity positions, so i set priority to none. | ||||
Tags | military screen, modding, noble, position, raw file | ||||
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What kind of problems? |
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squad leader disappers, squad disappers, but still is as squad useable, etc. instead of just giving the squad leader the new "rank" |
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It would be helpful to upload the modded entity raws that are causing the problem. You can upload them to http://pastebin.com/ and post the link here. |
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the full raws (but with new raws without the bug) are here: http://dffd.wimbli.com/file.php?id=2176 the old ones then here: http://pastebin.com/9JG1Kb6f as you see i simply use the replace_by and population needed tags, and slightly different settings (only 1 outpost captain possible and the outpost commander got less room req.) the idea was to make game a little more interesting for my drow mod to have a outpost at first but then move up to "house" and get more noble options. but as i said this gets really confusing in the noble/military screen if you have outpost com/cap assigned and then get the 20 pop and move "up" |
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Still looking this over, but one of your problems is that your [POSITION:OUTPOST_CAPTAIN] has [REPLACED_BY:OUTPOST_CAPTAIN]. That line is redundant and should be removed if there isn't an actual progression taking place or replaced with the correct position name if you meant it to be a promotion. |
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well i admit i just wrote the copy paste now fast :p it was all orderly formated while testing. as i have overwritten my old entity files with the ones without replaceing |
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I'll pretend I understood what you said. Did making that change fix the problem? |
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yeah... the fix is "not using replace tag for squad leader posistions" :p aka i dont use outpost captains and house captains dont have the pop req ;) |
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there seem to be other noble replace_by bugs: http://www.bay12forums.com/smf/index.php?topic=64288.msg1499456 |
Date Modified | Username | Field | Change |
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2010-07-14 10:20 | Rhenaya | New Issue | |
2010-07-14 10:24 |
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Note Added: 0010244 | |
2010-07-14 12:05 | Rhenaya | Note Added: 0010250 | |
2010-07-14 12:15 |
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Summary | custom entites with replacing squad leaders lead to problems => Problems with modded entities whose squad leaders have REPLACED_BY |
2010-07-14 12:16 |
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Note Added: 0010251 | |
2010-07-14 13:57 | Rhenaya | Note Added: 0010255 | |
2010-07-14 15:38 |
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Note Added: 0010258 | |
2010-07-14 17:10 | Rhenaya | Note Added: 0010259 | |
2010-07-14 20:50 |
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Note Added: 0010288 | |
2010-07-15 00:35 | Rhenaya | Note Added: 0010311 | |
2010-08-04 08:08 | Rhenaya | Tag Attached: military screen | |
2010-08-04 08:08 | Rhenaya | Tag Attached: noble | |
2010-08-04 08:08 | Rhenaya | Tag Attached: raw file | |
2010-08-04 08:08 | Rhenaya | Tag Attached: position | |
2010-08-04 08:09 | Rhenaya | Tag Attached: modding | |
2010-08-20 08:09 | Rhenaya | Note Added: 0011962 | |
2014-08-08 12:26 |
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Relationship added | related to 0000266 |