View Issue Details

IDProjectCategoryView StatusLast Update
0000275Dwarf FortressDwarf Mode -- Jobs, Itemspublic2011-02-26 18:26
ReporterFrancisCoulombe Assigned ToToady One  
PrioritylowSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
PlatformWindowsOSWindows VistaOS Versionhome premium
Product Version0.31.01 
Fixed in Version0.31.07 
Summary0000275: After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
DescriptionThis is hard to reproduce, has a sort of seemingly random occurrence.
When adding a new job on a craftsdwarf workshop, sometimes it will show four choices: "Make Unknown Material Crafts" "Make Unknown Material Mug" "Make Unknown Material Instrument" and "Make Unknown Material Toy"

"Unknown material" seems to just replace "rock". I will try actually giving this job next to see what they actually create with it, if they create anything.
Steps To ReproduceSee 0000275:0005488
Tagscrafts, unknown material, workshop

Relationships

has duplicate 0000793 closeduser6 Craftdwarfs Workshop: Craft Unknown Material _____ 
has duplicate 0000663 resolveduser6 some workshops pop up a wierd menu when attempting to add a new job 
has duplicate 0001893 closedLogical2u Make Unknown Material Craft 
has duplicate 0002220 closeduser6 craftdwarf/clothing workshop error 
has duplicate 0002306 resolveduser6 Craftdwarf shop lists erroneous tasks after interaction with clothing workshop 
has duplicate 0001730 resolveduser6 All jobs at Magma Glass Furnace displayed as "Make unknown material (item)" temporarily 

Activities

Esperath

2010-04-03 15:45

reporter   ~0000693

I've seen the same thing. It appeared to be the default state for all of the craftsdwarf workshops I put down. When I came back (after a month or so? a season change?) I was able to specify crafts normally. Sorry, don't have a save file for this one.

Aluminus

2010-04-03 16:08

reporter   ~0000702

Pressing Escape will display the materials and jobs properly.

axus

2010-04-03 19:27

reporter   ~0000749

This happened to me after a big massacre, a bunch of new migrants, and rebuilding some military squads. Save and reload made it go away.

Aescula

2010-04-03 21:48

reporter   ~0000788

This happened to me. I thought it would use some of the horse hair in my refuse stockpile, so I tried it. A crafstdwarf came into the shop, and sat there for a long time, ding nothing, until I broke down the shop.

Traveller

2010-04-03 22:06

reporter   ~0000791

For me, this happens reliably when I go to a craft workshop, go into rock->crafts, then leave the shop. Next time I come back to it and try to add something, it attempts to stay in the same submenu that it was in before, but can't find it, thus "unknown material".

RichardCorey

2010-04-04 15:33

reporter   ~0000942

This happened to me, too, and it coincided with the departure of the caravan; might or might not be related to it.

Silverionmox

2010-04-05 13:17

reporter   ~0001184

This happens with the glass furnace too.

Brandon816

2010-04-05 14:11

reporter   ~0001206

I had it happen with a forge. All I had to do to fix it was hit esc and rechoose the metal. Then again, I did mess with the raws once.

Deimos56

2010-04-15 20:22

reporter   ~0003787

This happened to me. Not sure what may have caused it. Ordering it to create the craft resulted in my craftsdwarf walking up to it for a moment and then leaving; this re-enabled the standard options and made the odd options go away.

Granite26

2010-04-21 19:45

reporter   ~0004530

I would be very suprised if this wasn't related to 0000845.

Given the hair, horns and hooves now created as waste items, is it possible that the first instance of these substances is somehow related?

Jerkwhistle

2010-04-28 01:24

reporter   ~0005488

Reliable way to reproduce this: go to a clothier and queue up a silk item, then without leaving the 'q' menu, move the cursor to a crafter's station and try to add a job there. You should get the "unknown mat" screen.

It looks like Toady screwed up some sort of global variable behavior for the last used material which used to be cleared between workshops. It used to be the case that you could queue up, for instance, 10 silk items at a clothier's station having specified silk only once, but if you then moved the cursor to another nearby clothier, you'd have to specify silk again before adding jobs. Not true in this version.

Leperous

2010-04-29 10:55

reporter   ~0005671

I can reproduce this by setting a clothier's shop to make some silk item, and then going to a craftdwarf's workshop - with or without quitting 'q' menu.

user6

2010-04-29 13:00

  ~0005694

Last edited: 2010-04-29 13:00

^^^ Nice work, the both of yous. I've added the information to the summary.

Toady One

2010-06-14 03:04

administrator   ~0008400

Okay, this'll be fixed up for 0.31.07.

Issue History

Date Modified Username Field Change
2010-04-03 09:18 FrancisCoulombe New Issue
2010-04-03 15:45 Esperath Note Added: 0000693
2010-04-03 16:08 Aluminus Note Added: 0000702
2010-04-03 19:27 axus Note Added: 0000749
2010-04-03 21:48 Aescula Note Added: 0000788
2010-04-03 22:06 Traveller Note Added: 0000791
2010-04-04 15:33 RichardCorey Note Added: 0000942
2010-04-05 13:17 Silverionmox Note Added: 0001184
2010-04-05 13:18 Silverionmox Tag Attached: crafts
2010-04-05 13:18 Silverionmox Tag Attached: unknown material
2010-04-05 13:18 Silverionmox Tag Attached: workshop
2010-04-05 14:11 Brandon816 Note Added: 0001206
2010-04-08 10:03 user6 Relationship added has duplicate 0000793
2010-04-12 23:19 user6 Relationship added parent of 0000663
2010-04-15 20:22 Deimos56 Note Added: 0003787
2010-04-21 19:45 Granite26 Note Added: 0004530
2010-04-28 01:24 Jerkwhistle Note Added: 0005488
2010-04-29 10:55 Leperous Note Added: 0005671
2010-04-29 12:57 user6 Steps to Reproduce Updated
2010-04-29 12:59 user6 Summary craftsdwarf workshop "Make unknown material Crafts" => "Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop
2010-04-29 12:59 user6 Summary "Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop => After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
2010-04-29 13:00 user6 Note Added: 0005694
2010-04-29 13:00 user6 Note Edited: 0005694
2010-05-03 21:24 user6 Relationship added parent of 0001730
2010-05-16 06:19 Logical2u Relationship added has duplicate 0001893
2010-06-08 16:16 user6 Relationship added has duplicate 0002220
2010-06-13 13:19 user6 Relationship added has duplicate 0002306
2010-06-13 13:19 user6 Sticky Issue No => Yes
2010-06-13 13:20 user6 Relationship replaced related to 0000663
2010-06-13 13:20 user6 Relationship deleted parent of 0001730
2010-06-13 13:21 user6 Relationship added has duplicate 0001730
2010-06-13 13:21 user6 Relationship replaced has duplicate 0000663
2010-06-14 03:04 Toady One Note Added: 0008400
2010-06-14 03:04 Toady One Status new => resolved
2010-06-14 03:04 Toady One Fixed in Version => 0.31.07
2010-06-14 03:04 Toady One Resolution open => fixed
2010-06-14 03:04 Toady One Assigned To => Toady One
2010-06-14 06:01 user6 Sticky Issue Yes => No