View Issue Details

IDProjectCategoryView StatusLast Update
0002754Dwarf FortressMiscellaneous Crashespublic2014-07-27 12:33
Reportertomsk Assigned Touser6 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionunable to reproduce 
PlatformPC x86OSWindows VistaOS VersionUltimate 32bit
Product Version0.31.10 
Summary0002754: game crashes & closes on 15th Galena 1053
DescriptionI have 2 fortresses, each on a different world, that crash to desktop on the 15th Galena 1053. A windows BEX error is generated upon exit. There is no mention of anything untoward in the logs.

Data from the exception report:

Problem signature:
  Problem Event Name: BEX
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 4c398089
  Fault Module Name: MSVCR90.dll
  Fault Module Version: 9.0.30729.4148
  Fault Module Timestamp: 4a594c79
  Exception Offset: 0006ccb5
  Exception Code: c0000417
  Exception Data: 00000000
  OS Version: 6.0.6002.2.2.0.256.1
  Locale ID: 2057
  Additional Information 1: cada
  Additional Information 2: 35e498a46227a4acf7990f01cc94951d
  Additional Information 3: faf8
  Additional Information 4: bd0f356e7ac3d0b9106d160db16b6fe8
Steps To Reproduceload file, let it run. file to be uploaded shortly.
Additional Informationusing mayday tileset, init files included in uploaded file package which will be uploaded shortly.
TagsNo tags attached.

Relationships

related to 0002928 new Crash on site selection in rectangular world 

Activities

tomsk

2010-07-18 13:41

reporter   ~0010595

DFFD link: http://dffd.wimbli.com/file.php?id=2725

Rafal99

2010-07-18 16:07

reporter   ~0010600

Last edited: 2010-07-18 16:09

15 Galena is usually the time when human caravan arrives, and summer ambushes / sieges come. So the crash might be related to either traders or invaders I think.

user6

2010-07-18 17:46

  ~0010605

Have you done any modding?

tomsk

2010-07-19 09:16

reporter   ~0010642

Last edited: 2010-07-19 09:18

>Have you done any modding?

Prior to world creation I took the diacritics out of the 4 language files, shrank the caverns z-axis a little (increased the gap to the surface), and added the [shell] parameter to the bone template.

user6

2010-07-19 09:25

  ~0010643

Hmm, yeah, none of that should have caused a crash if it was prior to world gen.

tomsk

2010-07-19 09:30

reporter   ~0010645

I've taken a closer look at the language files I modded; in the human file only I managed to get spaces in some of the words, for example: [T_WORD:STRANGLE:r lid]. If it is the human traders causing it to blow up, maybe it's related to this.

user6

2014-07-27 12:32

  ~0027700

Last edited: 2014-07-27 12:33

Hard to know if this is one of the many crashes that have since been fixed.

Issue History

Date Modified Username Field Change
2010-07-18 13:06 tomsk New Issue
2010-07-18 13:41 tomsk Note Added: 0010595
2010-07-18 16:07 Rafal99 Note Added: 0010600
2010-07-18 16:09 Rafal99 Note Edited: 0010600
2010-07-18 17:46 user6 Note Added: 0010605
2010-07-19 09:16 tomsk Note Added: 0010642
2010-07-19 09:18 tomsk Note Edited: 0010642
2010-07-19 09:25 user6 Note Added: 0010643
2010-07-19 09:30 tomsk Note Added: 0010645
2010-08-22 09:03 user6 Relationship added related to 0002928
2014-07-27 12:32 user6 Note Added: 0027700
2014-07-27 12:32 user6 Status new => resolved
2014-07-27 12:32 user6 Resolution open => not fixable
2014-07-27 12:32 user6 Assigned To => user6
2014-07-27 12:33 user6 Resolution not fixable => unable to reproduce
2014-07-27 12:33 user6 Note Edited: 0027700