View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002754 | Dwarf Fortress | Miscellaneous Crashes | public | 2010-07-18 13:06 | 2014-07-27 12:33 |
Reporter | tomsk | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | unable to reproduce | ||
Platform | PC x86 | OS | Windows Vista | OS Version | Ultimate 32bit |
Product Version | 0.31.10 | ||||
Summary | 0002754: game crashes & closes on 15th Galena 1053 | ||||
Description | I have 2 fortresses, each on a different world, that crash to desktop on the 15th Galena 1053. A windows BEX error is generated upon exit. There is no mention of anything untoward in the logs. Data from the exception report: Problem signature: Problem Event Name: BEX Application Name: Dwarf Fortress.exe Application Version: 0.0.0.0 Application Timestamp: 4c398089 Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.4148 Fault Module Timestamp: 4a594c79 Exception Offset: 0006ccb5 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.0.6002.2.2.0.256.1 Locale ID: 2057 Additional Information 1: cada Additional Information 2: 35e498a46227a4acf7990f01cc94951d Additional Information 3: faf8 Additional Information 4: bd0f356e7ac3d0b9106d160db16b6fe8 | ||||
Steps To Reproduce | load file, let it run. file to be uploaded shortly. | ||||
Additional Information | using mayday tileset, init files included in uploaded file package which will be uploaded shortly. | ||||
Tags | No tags attached. | ||||
related to | 0002928 | new | Crash on site selection in rectangular world |
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DFFD link: http://dffd.wimbli.com/file.php?id=2725 |
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15 Galena is usually the time when human caravan arrives, and summer ambushes / sieges come. So the crash might be related to either traders or invaders I think. |
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Have you done any modding? |
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>Have you done any modding? Prior to world creation I took the diacritics out of the 4 language files, shrank the caverns z-axis a little (increased the gap to the surface), and added the [shell] parameter to the bone template. |
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Hmm, yeah, none of that should have caused a crash if it was prior to world gen. |
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I've taken a closer look at the language files I modded; in the human file only I managed to get spaces in some of the words, for example: [T_WORD:STRANGLE:r lid]. If it is the human traders causing it to blow up, maybe it's related to this. |
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Hard to know if this is one of the many crashes that have since been fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-07-18 13:06 | tomsk | New Issue | |
2010-07-18 13:41 | tomsk | Note Added: 0010595 | |
2010-07-18 16:07 | Rafal99 | Note Added: 0010600 | |
2010-07-18 16:09 | Rafal99 | Note Edited: 0010600 | |
2010-07-18 17:46 |
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Note Added: 0010605 | |
2010-07-19 09:16 | tomsk | Note Added: 0010642 | |
2010-07-19 09:18 | tomsk | Note Edited: 0010642 | |
2010-07-19 09:25 |
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Note Added: 0010643 | |
2010-07-19 09:30 | tomsk | Note Added: 0010645 | |
2010-08-22 09:03 |
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Relationship added | related to 0002928 |
2014-07-27 12:32 |
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Note Added: 0027700 | |
2014-07-27 12:32 |
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Status | new => resolved |
2014-07-27 12:32 |
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Resolution | open => not fixable |
2014-07-27 12:32 |
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Assigned To | => user6 |
2014-07-27 12:33 |
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Resolution | not fixable => unable to reproduce |
2014-07-27 12:33 |
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Note Edited: 0027700 |