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IDProjectCategoryView StatusLast Update
0002818Dwarf FortressMiscellaneous Crashespublic2014-11-28 14:47
ReporterHebaruSan Assigned Touser6 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionunable to reproduce 
PlatformMacBook ProOSMac OS XOS Version10.6.4
Product Version0.31.11 
Summary0002818: Crash when accessing hydra bone stack
Descriptionhttp://dffd.wimbli.com/file.php?id=2802

This save file crashes 0.31.11 consistently when anyone tries to access the stack of hydra bones in the butcher shop, at least on my Mac. This includes either the player directly via 't' and enter, or a dwarf attempting to pick it up.

After unpausing, the moody weaver will go for cloth, cloth, stone, then bones, so you can test the dwarf pick-up case by forbidding all other bone stacks (but only after he starts moving towards one--if only the hydra bones are available immediately after the stone, he acts like there are no bones instead).
Steps To Reproduce1. Load linked save game from DFFD.

2. Press 't'.

3. Move the cursor to the butcher shop. On my screen it's 4 tiles northwest of the cursor's starting point, but this varies by resolution and font scaling.

4. Press Tab 4 times to make the full names of the contained items visible.

5. Press '*' twice to scroll down to Zumzust Ngureenggo Snuko Usek's bone [15].

6. Press enter. The DF window disappears immediately.


ALTERNATE STEPS:

1. Locate the moody weaver.

2. Unpause and watch the weaver collect two pieces of cloth and one piece of stone.

3. After he picks up a stack of bones (but before he drops it off!), go to the z-stocks screen and forbid all bones except for Zumzust Ngureenggo Snuko Usek's bone [15]. He will discard the now-forbidden bones he already picked up at the clothier shop.

4. The moody weaver will go to the butcher shop. Exactly when he ought to be picking up the hydra bones, the DF window disappears, just like in the above flow.
Additional InformationRaw files are identical to released 0.31.11 as far as I know. No mods other than a custom font PNG.

Map originally created in an earlier version, at least as old as 0.31.06, probably 0.31.03, and played in each intervening version except 0.31.07. I don't remember what version I had during the Hydra attack or butchering, probably around 0.31.08 or so.
Tagscrash

Activities

HebaruSan

2010-07-25 12:02

reporter   ~0010997

I was wrong about the raws--they were vanilla, but out of date. Some of the latest updates were not there. However, the crash still happens the same way after replacing them with the true vanilla raws.

Also, I didn't expect this to be fixed in 0.31.12, but I tested it anyway just in case, and for the record it does still happen.

HebaruSan

2010-07-31 14:09

reporter   ~0011337

The problem also seems to happen in the same ways with the adjacent Partial skeleton [65] item.

JayJayForce

2014-11-28 12:03

reporter   ~0031209

I know you guys got rid of a bunch of old Crash bugs. Did you miss this one, or is there a reason it wasn't marked as resolved?

user6

2014-11-28 14:47

  ~0031217

Yeah, this should probably go in that pile too.

Issue History

Date Modified Username Field Change
2010-07-24 19:26 HebaruSan New Issue
2010-07-24 20:03 HebaruSan Tag Attached: crash
2010-07-25 12:02 HebaruSan Note Added: 0010997
2010-07-31 14:09 HebaruSan Note Added: 0011337
2014-11-28 12:03 JayJayForce Note Added: 0031209
2014-11-28 14:47 user6 Note Added: 0031217
2014-11-28 14:47 user6 Status new => resolved
2014-11-28 14:47 user6 Resolution open => unable to reproduce
2014-11-28 14:47 user6 Assigned To => user6