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IDProjectCategoryView StatusLast Update
0003111Dwarf FortressDwarf Mode -- Stockpilespublic2017-12-06 12:53
ReporterTheSlimeGod Assigned ToLoci  
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
OSWindowsOS Version7 
Product Version0.31.12 
Summary0003111: Stockpile Additional Options Category Does Not Function Correctly For Food
DescriptionThis is the first time this has occurred although I have only just started playing! I'm not sure if this happens with underground farms but at the moment I have two outdoor farms that only get at least one or two squares harvested per crop even though there are clearly several stacks of various plants. They do not rot. I tried dumping several crop stacks to a dump zone and then reclaiming but still nothing.

I have also checked all of my custom stockpiles, deleted some and remade them. I just cant get these plants moved! Not sure if they get used for cooking/brewing but it's kind of annoying having a whole heap of flashing crops that I can't store neatly away!
Additional InformationSo far it's happened with prickle berries, longland grass and wild strawberries. I have a save file to upload if necessary but not sure how to? Also, you can't laugh at my meagre fortress beginnings!
TagsSave Included

Relationships

related to 0003024 resolveduser6 Custom Stockpile without primary settings will never be used 
related to 0003134 resolveduser11 Dwarves don't stockpile properly 
related to 0003486 resolveduser11 custom stockpile with food/plant drinks only is not the same as food stockpile with food/plant drinks 
related to 0009866 confirmedLoci "Additional Options" remain white even if all sub-categories are gray 
related to 0000169 new Dwarves don't respect stockpile sub-settings 
related to 0010634 new grown wood cages treated by stockpiles as "non plant/animal" 

Activities

greycat

2010-08-27 09:38

reporter   ~0012158

In my experience, if someone harvests the crop and leaves it on the field, it's because there wasn't a food stockpile capable of accepting it. (I suppose a lack of food haulers could also achieve this.)

You might check burrow settings too, just in case you accidentally made a burrow that makes it impossible for your food haulers to get from the farm plot to the appropriate stockpile.

Saves can be uploaded to http://dffd.wimbli.com/ (you'll have to register).

kwieland

2010-08-27 16:41

reporter   ~0012179

Not rotting is a bug, 0001280. They should be used for brewing, eating, etc.

Plants are under the food stockpile setting. If you have a food stockpile that isn't full, these should be taken there. Make sure they are not wilted, though. You can designate those for dumping by using d-b-d.

user11

2010-08-27 18:51

  ~0012182

As greycat suggested, please upload a save.

TheSlimeGod

2010-08-28 10:15

reporter   ~0012212

Uploaded the save. For further info - No burrows have been assigned yet (I have yet to experiment with burrows!) and I have tried assigning the haulers to varying degrees of hauling activity - right down to exclusive food hauling and back up to enabling all hauling and disabling other professions.

At first I thought it was a backup of good needing to be hauled but with 16 idle dwarves now (I just got hit by those pesky immigrants again) and the food still sitting there it's starting to ah .. .bug me. I have removed designated food stockpiles and reassigned them - I even put a pile next to the plots. Still nada.

It may be that I'm just a nub but I have beaten my head against the wall on this one!

File link is http://dffd.wimbli.com/file.php?id=3012

user11

2011-07-09 00:23

  ~0018166

I went back and checked this in both 31.25 and 31.12 Legacy. It seems when placing a food stockpile (standard or custom) the Additional Options category will only allow the stockpile to function correctly if Allow Non-Plant/Animal option is selected. Food such as plants will then be stored there, as in this report's case.

Loci

2016-07-19 07:10

viewer   ~0035659

v0.43.03: Non-Plant/Animal setting enabled is still required to store various plants in a food stockpile.

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Issue History

Date Modified Username Field Change
2010-08-27 08:20 TheSlimeGod New Issue
2010-08-27 09:38 greycat Note Added: 0012158
2010-08-27 16:41 kwieland Note Added: 0012179
2010-08-27 18:51 user11 Note Added: 0012182
2010-08-28 10:15 TheSlimeGod Note Added: 0012212
2011-07-09 00:23 user11 Note Added: 0018166
2011-07-09 00:24 user11 Tag Attached: Save Included
2011-07-09 00:24 user11 Relationship added related to 0003024
2011-07-09 00:24 user11 Relationship added related to 0003134
2011-07-09 00:24 user11 Relationship added related to 0003486
2011-07-09 00:28 user11 Category Dwarf Mode -- Jobs, Farming/Farmer's Workshop => Dwarf Mode -- Stockpiles
2011-07-09 00:28 user11 Summary Outdoor crops do not get harvested, instead plants stack on farm tiles while farmers re-seed. => Stockpile Additional Options Category Does Not Function Correctly For Food
2011-07-09 00:52 user11 Relationship added related to 0000169
2016-07-19 07:10 Loci Note Added: 0035659
2017-10-30 14:17 Loci Assigned To => Loci
2017-10-30 14:17 Loci Status new => confirmed
2017-12-06 12:53 Loci Relationship added related to 0009866
2018-03-17 14:46 Loci Relationship added related to 0010634