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IDProjectCategoryView StatusLast Update
0003121Dwarf FortressDwarf Mode -- Invasionspublic2012-04-17 19:22
Reporterstool Assigned To 
PrioritynormalSeverityfeatureReproducibilityrandom
Status newResolutionopen 
PlatformpcOSwindowsOS Versionvista
Product Version0.31.12 
Summary0003121: Goblin invaders spawn inside fortress
Descriptiongoblins (and trolls) spawn during sieges (not every single siege but about 4 of 6)
inside my fortress. they spawned always near the animal stockpile, or the prisoner cage, the ambush squad spawned~ 25 tiles away from it) on the same z-level.
the last spawn that made me report it was on the now ground level animal stockpile beside me barracks (yeah im paranoid) :).
it was the 7th squad of a 7-8 squad siege.
no, they couldnt have sneaked past my defenses, just appeared out of nowhere near the pile.
i didnt mod something strange, beside replacing the PET:EXOTIC tag with PET.
the world was generated with that tags replaced in all object txt files.
3 biome 4*4 embark. nothing strange or unusual beside a tamed(myself) hydra^^.
Steps To Reproducereplace the pet:exotic tags with pet???
thats the only thing i did.
i simply have no clue how i triggered it.
Additional Informationwill add infos if i can reproduce it an a new fort, or another pile
Tagsambush, goblin, inside, Save Included, Save Needs Testing, siege, spawn

Relationships

related to 0003524 new Liaison, caravan appear in middle of embark after walling off edges 
related to 0002976 new Goblin siege spawns on wrong side of river 

Activities

stool

2010-08-30 08:31

reporter   ~0012262

i forgot to mention explicitly:
one squad of a multi squad siege 6+ spawned inside.
one squad of a multi squad ambush 4?+ spawned inside

Logical2u

2010-08-30 15:09

manager   ~0012272

How close is their spawn location to the edge of the map?

Cryten

2010-08-31 06:38

reporter   ~0012280

Yeah as Logical2u is hinting at an old bug in the game was that if you build to close to the edge underground creature and enemy spawns can occur at those points. It why I religiously wont build within 10 squares of an edge.

stool

2010-09-01 05:55

reporter   ~0012301

Last edited: 2010-09-01 06:01

hm... i had only one hallway to the southern edge (needed coal) but it happened before and after i digged it out.

spawn location is random now, after some reloads of my fort it only depends on the number of squads spawning with the siege (or ambush), and my luck of not having them appear in my civil areas.

as i digged out a small part for a waterfall (~ about 30-40 tiles away from the edge. a squad spawned there with the siege that came a month after the dugout.

my central stairways ar almost in the middle of the map(southwestern center), and all my halls are around it. so i didnt carve around the edge.

on the most recent siege 1 squad spawned , as mentioned, in my new waterfall cavern(top-level), and 1 squad outside, ground level, about the same vertical axis as my waterfall cavern).

stool

2010-09-01 05:58

reporter   ~0012302

but one thing, my entrance is "near" the western edge about 40-50 tiles away, the walls of my defense are about 15-20 tiles away from the edge (gobbos spawned there at the edge).

stool

2010-09-01 06:40

reporter   ~0012303

Last edited: 2010-09-01 06:41

after reloading and reviewing my fortress again, i came to the conclussion that i indeed dug out some tiles near the edges, a ~ 20*50 tile wide zone for some coal and iron ore at the northern edge,
and i extended the pools at the southern edge(they range within 10 to 30 tiles away , i left a space of at least 6 and 4 tiles to the edge(only 2 of six are very near)).
all of which are not connected to my fort whatsoever, and are all passable by constructed floor tiles.

stool

2010-09-01 06:50

reporter   ~0012304

the southern edge of my map may be a bit unspawnable for goblins maybe thats the problem its a cliffy map, and the only broad spawn area is near the pools (enough space whatsoever)

user11

2010-09-01 07:41

  ~0012305

It would help if you could upload a save so that we can review your fortress. Ideally, it would show an enemy group that you feel spawned inside.

http://dffd.wimbli.com/

stool

2010-09-01 10:07

reporter   ~0012306

will do

kwieland

2010-09-01 17:20

reporter   ~0012317

Last edited: 2010-09-02 07:37

I'm not sure if this is the same thing or not. I had a goblin ambush stumble upon my traps. Basically the corridor is Fortress/traps/5-10 tile hallway/bridge. When the trap was sprung I raised the bridge, therefore sealing off anything from coming in. After 2-3 game days, another goblin ambush was triggered by the same traps. Now, were the second ambushers loitering in the 5-10 tiles before the bridge was raised? Maybe...

Cryten

2010-09-02 05:39

reporter   ~0012335

I suspect that they spawned at your area near the edge and (since some dudes spawn stealthed) where noticed once they where seen. Still if you can varify that they are indeed spawning 30-40 tiles away from an edge this could be something different.

stool

2010-09-05 10:53

reporter   ~0012425

Last edited: 2010-09-12 03:17

hey there, my computers gfx card went out of order and i couldnt upload it before.
so here are my 2 saves:

save 1 (17th timber)
one day before the next spawn of goblins
http://dffd.wimbli.com/file.php?id=3062

save 2 (18th timber)
spawn day! one messy squad is down by the workshops (hit F2)
http://dffd.wimbli.com/file.php?id=3061

edit: want to edit some infos(also some on wimbli):
phoebus gfx kit 31.12, 97 dwarves, 27fps, 20(max) gfps,
name of the fortress is rithkokeb in region4.

hope you guys take a look at it in the not so distant future and maybe tell me that these spawns arent all my fault :).

stool

2010-09-12 03:13

reporter   ~0012595

Last edited: 2010-09-12 03:18

hey there just an update from myself, im still playing this fortress, and its still the same thing with the spawns.
some lucky years passed with no messy spawns, then one day i had 3 squads of goblin spear- and swordsmen right in that spot spawned, where "save2" points to.
it was an 8-9 squads siege.

edit typo

Kogut

2011-04-23 02:15

reporter   ~0017472

replicated in modded .25

http://www.img.ie/48159.png

it happened 2 times in 10 reloads

save: http://dffd.wimbli.com/file.php?id=4256

MasterofYoda

2012-04-17 19:22

reporter   ~0022296

This has been happening in my fort. Until now, it was child-snatchers. I thought it was wierd that they had been able to sneak past my guard animals, cage traps, and down 10 z-levels of the busy main (only) stairwell. Now a squad of goblin archers have spawned in my residences - fortunately, I'm still using the hospital as dormitory for most of my dwarves. They always have appeared on either level -8 or -11, but most of the surrounding levels are either empty or haven't been dug out yet.
The area they spawn at is not close to any map edge, and I haven't discovered any of the cavern layers yet. I am using Phoebus' mod (34.07 v00
Save: http://dffd.wimbli.com/file.php?id=6182

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Issue History

Date Modified Username Field Change
2010-08-30 08:25 stool New Issue
2010-08-30 08:27 stool Tag Attached: ambush
2010-08-30 08:27 stool Tag Attached: siege
2010-08-30 08:27 stool Tag Attached: goblin
2010-08-30 08:27 stool Tag Attached: inside
2010-08-30 08:27 stool Tag Attached: spawn
2010-08-30 08:31 stool Note Added: 0012262
2010-08-30 15:09 Logical2u Note Added: 0012272
2010-08-30 15:09 Logical2u Tag Attached: AWAITING UPDATE
2010-08-31 06:38 Cryten Note Added: 0012280
2010-09-01 05:55 stool Note Added: 0012301
2010-09-01 05:58 stool Note Added: 0012302
2010-09-01 06:00 stool Note Edited: 0012301
2010-09-01 06:01 stool Note Edited: 0012301
2010-09-01 06:01 stool Note Edited: 0012301
2010-09-01 06:40 stool Note Added: 0012303
2010-09-01 06:41 stool Note Edited: 0012303
2010-09-01 06:50 stool Note Added: 0012304
2010-09-01 07:41 user11 Note Added: 0012305
2010-09-01 10:07 stool Note Added: 0012306
2010-09-01 17:20 kwieland Note Added: 0012317
2010-09-02 05:39 Cryten Note Added: 0012335
2010-09-02 07:37 kwieland Note Edited: 0012317
2010-09-05 10:53 stool Note Added: 0012425
2010-09-12 03:13 stool Note Added: 0012595
2010-09-12 03:17 stool Note Edited: 0012425
2010-09-12 03:18 stool Note Edited: 0012595
2010-11-15 13:49 user6 Relationship added parent of 0003524
2011-01-07 03:27 user11 Tag Detached: AWAITING UPDATE
2011-01-07 03:27 user11 Tag Attached: Save Included
2011-01-07 03:27 user11 Tag Attached: Save Needs Testing
2011-04-23 02:15 Kogut Note Added: 0017472
2012-04-06 08:00 user6 Summary goblin spawn inside (ambush and siege squads ) => Goblin invaders sapwn inside fortress
2012-04-06 08:00 user6 Summary Goblin invaders sapwn inside fortress => Goblin invaders spawn inside fortress
2012-04-06 08:06 user6 Relationship replaced related to 0003524
2012-04-06 08:07 user6 Relationship added related to 0002976
2012-04-17 19:22 MasterofYoda Note Added: 0022296