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IDProjectCategoryView StatusLast Update
0003139Dwarf FortressDwarf Mode -- Moodspublic2010-09-07 09:28
ReporterQuietust Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Product Version0.31.12 
Summary0003139: Moody dwarf gained skill but remained rusty
DescriptionI had a low-skilled Metal Crafter who had been reassigned to be a herbalist after one of my other metal crafters got a mood and became Legendary, so his metal crafter skill eventually got very rusty.

Just recently, he withdrew from society and produced an artifact bronze earring. He is now a "Legendary Metal Crafter (V Rusty)" - one would expect that the skill gain from a strange mood would clear away any associated rust...
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kwieland

2010-09-02 04:15

reporter   ~0012331

I've noticed this as well. I tend to give each of my farmers/non-moodable dwarfs one skill in weapon or armorsmithing. When they have a mood, they go from dabbling to Legendary, but have the (V rusty) tag. I assume that rusting cannot decrease a skill below nothing. So that rusting "saves up" until they get skills?

It was rather disheartening to have a Legendary armorsmith producing "no name" goods.

Cryten

2010-09-02 05:31

reporter   ~0012334

As far as I`ve read to get rid of rust requires making quite a few items, so one item even if ledgendary isn`t enough. Is this intentional with artifacts is the question.

Quietust

2010-09-07 09:28

reporter   ~0012480

A while ago, my Chief Medical Dwarf (who was a very rusty Gem Setter) got a strange mood, produced a perfect star ruby (worth 144000☼), and became a legendary gem setter, though in this case the rust was actually removed.

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Issue History

Date Modified Username Field Change
2010-09-01 20:38 Quietust New Issue
2010-09-02 04:15 kwieland Note Added: 0012331
2010-09-02 05:31 Cryten Note Added: 0012334
2010-09-07 09:28 Quietust Note Added: 0012480