View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003197 | Dwarf Fortress | Dwarf Mode -- Interface, General | public | 2010-09-10 16:59 | 2014-07-27 12:50 |
Reporter | WormSlayer | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.12 | ||||
Summary | 0003197: Dead critters use ascii instead of graphic tiles. | ||||
Description | I know this is a well-known bug, but again it doesnt seem to be actually logged and annoys me every time I play :S | ||||
Tags | No tags attached. | ||||
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They use the graphic tile set for the creature in its raws, eg. "E" for elephant. Graphical mods can set every creature's tile in the raws to "255", pile of bones. Not a bug in my book, just improper set-up of graphical mod. |
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TomiTapio: the fact that it's using the "E" from raw/objects instead of the actual graphics defined in raw/graphics is the bug - when you define a graphical tile for a creature, one would expect that it be used under all circumstances. |
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I think this is expected for now. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-09-10 16:59 | WormSlayer | New Issue | |
2010-09-16 08:15 | TomiTapio | Note Added: 0012708 | |
2010-09-16 08:16 | TomiTapio | Note Edited: 0012708 | |
2010-09-16 11:17 | Quietust | Note Added: 0012715 | |
2014-07-27 12:50 |
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Note Added: 0027704 | |
2014-07-27 12:50 |
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Status | new => resolved |
2014-07-27 12:50 |
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Resolution | open => no change required |
2014-07-27 12:50 |
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Assigned To | => user6 |