View Issue Details

IDProjectCategoryView StatusLast Update
0003218Dwarf FortressDwarf Mode -- Trapspublic2012-01-07 22:31
Reporteranon4551 Assigned Touser11 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionduplicate 
OSWindows 7 64 Bit 
Product Version0.31.12 
Summary0003218: Dwarves trigger cage traps when fainting on them, are not being fed or released after unassigning when cage is built
DescriptionTwo of my dwarves were standing on loaded cage traps when fighting goblins. Both of them fainted when suffering wounds and seemed to have triggered the cage traps beneath them.

I built the cages but the dwarves are not being fed or released (after unassigning).

Then I unassigned them from their cages. They were not released yet when I had the cages deconstructed again.


Built cage again and had it linked to lever. Not even this released the dwarves, although I should notice they were dead when I tried this. Mechanisms dropped out, corpse was still in cage - on adjacent tile.
Steps To Reproduce1.) build and load cage trap
2.) have dwarf stand on it
3.) have dwarf faint
4.) ???
5.) PROFIT
Tags0.31.12, cages, Fortress Mode, unconscious

Relationships

duplicate of 0001168 new Unconscious dwarves trigger traps 
duplicate of 0003070 new Dwarf stuck in cage 

Activities

anon4551

2010-09-14 04:17

reporter   ~0012623

Sorry, 2. step of reproduction should read "have *militia* dwarf stand on it".
Not sure if it has to be militia but that's how it happened to me.
Don't know if it makes a difference, just saying.

Logical2u

2010-09-14 04:37

manager   ~0012626

The "unconscious critters trigger traps" thing is a sort of "feature" of all traps. Do you feel there is anything else in your report that doesn't fall under 0003070 or 0001850?

Quietust

2010-09-14 07:19

reporter   ~0012630

Linking the cage to a lever and pulling the lever will properly release dwarves that are still alive - I've had to do this several times in my latest fortress.

kwieland

2010-09-14 09:33

reporter   ~0012632

Had a similar thing happen. The first time I built the cage, linked to a lever, and then pulled the lever. Presto, dwarf comes out fine.

The second time, I was able to just build the cage, and then unassign them from the cage. Another dwarf came along and let them out. Presto, much less work!

Has anyone noticed that mechanisms are not lost like before? In 40d if you linked a lever to a cage, one of them was eventually destroyed. Now, the one by the cage pops out and the one in the lever remains. When you deconstruct the lever you get all the mechanisms back. INABIA(new)F?

user11

2012-01-07 22:30

  ~0019313

The fainting/unconscious and triggering trap part is covered in 0001168 and the stuck in cage part is covered in 0003070. Please continue discussions of each part in the relevant report.

Issue History

Date Modified Username Field Change
2010-09-14 03:14 anon4551 New Issue
2010-09-14 04:17 anon4551 Note Added: 0012623
2010-09-14 04:32 anon4551 Tag Attached: 0.31.12
2010-09-14 04:32 anon4551 Tag Attached: cages
2010-09-14 04:32 anon4551 Tag Attached: dehydration
2010-09-14 04:32 anon4551 Tag Attached: Fortress Mode
2010-09-14 04:32 anon4551 Tag Attached: unconscious
2010-09-14 04:32 anon4551 Tag Detached: dehydration
2010-09-14 04:37 Logical2u Note Added: 0012626
2010-09-14 07:19 Quietust Note Added: 0012630
2010-09-14 09:33 kwieland Note Added: 0012632
2012-01-07 22:30 user11 Note Added: 0019313
2012-01-07 22:31 user11 Relationship added duplicate of 0001168
2012-01-07 22:31 user11 Status new => resolved
2012-01-07 22:31 user11 Resolution open => duplicate
2012-01-07 22:31 user11 Assigned To => user11
2012-01-07 22:31 user11 Relationship added duplicate of 0003070