View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003226 | Dwarf Fortress | Dwarf Mode -- Interface, Cages and Chains | public | 2010-09-15 04:11 | 2014-07-27 12:49 |
Reporter | amlor | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.12 | ||||
Summary | 0003226: Cages clone when unassigning "stolen" animals | ||||
Description | I destroyed trade depot with goods on it and then created stockpile under goods. I install cages with animals, when i unassign an animal from one, a dwarf hauls the cage with animal and leaves a "cloned" copy of it. | ||||
Steps To Reproduce | Build depot, wait until trader arrives and unloads goods, remove building, create a custom stockpile with all enabled under trader's goods. Then build a cage with trader's animal, unassign it and watch. | ||||
Tags | No tags attached. | ||||
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Cage is cloned every time you try to install and free an animal, not once. |
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The normal behavior for unassigning a "dangerous" creature (i.e. non-tame) from a built cage is for a dwarf to haul an empty cage and pack the unassigned creature into it, then haul said cage to an animal stockpile, leaving the built cage empty. For whatever reason, animals stolen from caravans via trade depot deconstruction seem to be treated as non-tame for this purpose. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-09-15 04:11 | amlor | New Issue | |
2010-09-15 04:18 | amlor | Note Added: 0012647 | |
2010-09-15 05:53 | Quietust | Note Added: 0012648 | |
2010-09-15 06:04 | Quietust | Note Edited: 0012648 | |
2014-07-27 12:49 |
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Status | new => resolved |
2014-07-27 12:49 |
|
Resolution | open => no change required |
2014-07-27 12:49 |
|
Assigned To | => user6 |