View Issue Details

IDProjectCategoryView StatusLast Update
0003226Dwarf FortressDwarf Mode -- Interface, Cages and Chainspublic2014-07-27 12:49
Reporteramlor Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
Product Version0.31.12 
Summary0003226: Cages clone when unassigning "stolen" animals
DescriptionI destroyed trade depot with goods on it and then created stockpile under goods. I install cages with animals, when i unassign an animal from one, a dwarf hauls the cage with animal and leaves a "cloned" copy of it.
Steps To ReproduceBuild depot, wait until trader arrives and unloads goods, remove building, create a custom stockpile with all enabled under trader's goods. Then build a cage with trader's animal, unassign it and watch.
TagsNo tags attached.

Activities

amlor

2010-09-15 04:18

reporter   ~0012647

Cage is cloned every time you try to install and free an animal, not once.

Quietust

2010-09-15 05:53

reporter   ~0012648

Last edited: 2010-09-15 06:04

The normal behavior for unassigning a "dangerous" creature (i.e. non-tame) from a built cage is for a dwarf to haul an empty cage and pack the unassigned creature into it, then haul said cage to an animal stockpile, leaving the built cage empty.

For whatever reason, animals stolen from caravans via trade depot deconstruction seem to be treated as non-tame for this purpose.

Issue History

Date Modified Username Field Change
2010-09-15 04:11 amlor New Issue
2010-09-15 04:18 amlor Note Added: 0012647
2010-09-15 05:53 Quietust Note Added: 0012648
2010-09-15 06:04 Quietust Note Edited: 0012648
2014-07-27 12:49 user6 Status new => resolved
2014-07-27 12:49 user6 Resolution open => no change required
2014-07-27 12:49 user6 Assigned To => user6