View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003344 | Dwarf Fortress | Creatures | public | 2010-09-30 09:03 | 2010-10-01 06:44 |
| Reporter | Lamey | Assigned To | Logical2u | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Product Version | 0.31.14 | ||||
| Summary | 0003344: Skull and rib materials appear to be unspecified in raws | ||||
| Description | Skulls and ribcages don't appear have their materials specified in the default raw files. | ||||
| Tags | Not a bug | ||||
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In the creature raws (used dwarf as example): [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] In b_detail_plan_default.txt, [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS]: [BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG4:100] [BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG4:100] [BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG4:100] [BP_LAYERS:BY_CATEGORY:SKULL:ARG4:100] Looks fairly straightforward to me - at least for vertebrates, the skull and ribcage are being assigned to use the creature's bone material. |
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So is there a way for me to remove this bug report then? |
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Just like this! |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-09-30 09:03 | Lamey | New Issue | |
| 2010-09-30 09:40 | Quietust | Note Added: 0013084 | |
| 2010-10-01 06:13 | Lamey | Note Added: 0013096 | |
| 2010-10-01 06:13 | Lamey | Tag Attached: CLOSE THIS | |
| 2010-10-01 06:13 | Lamey | Tag Detached: CLOSE THIS | |
| 2010-10-01 06:13 | Lamey | Tag Attached: CLOSE THIS | |
| 2010-10-01 06:14 | Lamey | Tag Detached: CLOSE THIS | |
| 2010-10-01 06:14 | Lamey | Tag Attached: Not a bug | |
| 2010-10-01 06:44 | Logical2u | Note Added: 0013098 | |
| 2010-10-01 06:44 | Logical2u | Status | new => resolved |
| 2010-10-01 06:44 | Logical2u | Resolution | open => no change required |
| 2010-10-01 06:44 | Logical2u | Assigned To | => Logical2u |