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IDProjectCategoryView StatusLast Update
0003349Dwarf FortressWorld Generation -- Parameterspublic2010-10-01 11:02
Reportercougar Assigned ToLogical2u  
PrioritynoneSeverityfeatureReproducibilityhave not tried
Status resolvedResolutionno change required 
Summary0003349: Save random seeds after each rejected world.
DescriptionIf the world generator does not save any state other than the random number generators between world gen attempts, then by using the saved seeds, pre-generated worlds can be passed around, with out having to generate lots of rejected worlds first.
TagsNo tags attached.

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Logical2u

2010-10-01 11:02

manager   ~0013100

Hey there,

Currently the bug tracker is only for bugs. Suggestions go on the suggestions forum.

The world gen automatically saves the seeds in your gamelog.txt, but that random seed also will cause the rejected worlds to be generated. Rejected worlds are not different seeds.

Issue History

Date Modified Username Field Change
2010-10-01 09:49 cougar New Issue
2010-10-01 11:02 Logical2u Note Added: 0013100
2010-10-01 11:02 Logical2u Status new => resolved
2010-10-01 11:02 Logical2u Resolution open => no change required
2010-10-01 11:02 Logical2u Assigned To => Logical2u