View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003350 | Dwarf Fortress | Dwarf Mode -- Items | public | 2010-10-01 15:34 | 2014-01-17 10:38 |
Reporter | Malibu Stacey | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.31.14 | ||||
Summary | 0003350: Cartilage never decays | ||||
Description | I noticed my butchery refuse stock pile ends up full of hair & cartilage after a while as they have no use. Cartilage should rot after some time but [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt is missing the [ROTS] tag so this never happens. | ||||
Steps To Reproduce | Start Fortress mode. Define an indoor refuse pile which accepts only animal parts. Butcher/Slaughter some animals either from tame livestock or hunting. Wait. | ||||
Additional Information | Simple fix, add [ROTS] to [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt | ||||
Tags | material, Probable Quick Fix, raw file, rotting | ||||
related to | 0002377 | new | Corpse pieces that are non-processable for ethical reasons don't disappear |
|
From a quick look at the raws this is still missing in 0.31.16. |
|
Malibu, I changed the raws both in the main directory and in the saves directory. Nothing happened to the cartilage, though. How long does "ROTS" take? Years? |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-10-01 15:34 | Malibu Stacey | New Issue | |
2010-10-04 08:32 | Malibu Stacey | Note Added: 0013188 | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: material | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: Probable Quick Fix | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: raw file | |
2010-10-04 09:14 | Malibu Stacey | Tag Attached: rotting | |
2011-02-22 09:46 |
|
Relationship added | related to 0002377 |
2011-05-12 20:41 | kwieland | Note Added: 0017709 |