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IDProjectCategoryView StatusLast Update
0003350Dwarf FortressDwarf Mode -- Itemspublic2014-01-17 10:38
ReporterMalibu Stacey Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.14 
Summary0003350: Cartilage never decays
DescriptionI noticed my butchery refuse stock pile ends up full of hair & cartilage after a while as they have no use. Cartilage should rot after some time but [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt is missing the [ROTS] tag so this never happens.
Steps To ReproduceStart Fortress mode.
Define an indoor refuse pile which accepts only animal parts.
Butcher/Slaughter some animals either from tame livestock or hunting.
Wait.
Additional InformationSimple fix, add [ROTS] to [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt
Tagsmaterial, Probable Quick Fix, raw file, rotting

Relationships

related to 0002377 new Corpse pieces that are non-processable for ethical reasons don't disappear 

Activities

Malibu Stacey

2010-10-04 08:32

reporter   ~0013188

From a quick look at the raws this is still missing in 0.31.16.

kwieland

2011-05-12 20:41

reporter   ~0017709

Malibu,

I changed the raws both in the main directory and in the saves directory. Nothing happened to the cartilage, though. How long does "ROTS" take? Years?

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Issue History

Date Modified Username Field Change
2010-10-01 15:34 Malibu Stacey New Issue
2010-10-04 08:32 Malibu Stacey Note Added: 0013188
2010-10-04 09:14 Malibu Stacey Tag Attached: material
2010-10-04 09:14 Malibu Stacey Tag Attached: Probable Quick Fix
2010-10-04 09:14 Malibu Stacey Tag Attached: raw file
2010-10-04 09:14 Malibu Stacey Tag Attached: rotting
2011-02-22 09:46 user6 Relationship added related to 0002377
2011-05-12 20:41 kwieland Note Added: 0017709