View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003350 | Dwarf Fortress | Dwarf Mode -- Items | public | 2010-10-01 15:34 | 2014-01-17 10:38 |
| Reporter | Malibu Stacey | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | 0.31.14 | ||||
| Summary | 0003350: Cartilage never decays | ||||
| Description | I noticed my butchery refuse stock pile ends up full of hair & cartilage after a while as they have no use. Cartilage should rot after some time but [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt is missing the [ROTS] tag so this never happens. | ||||
| Steps To Reproduce | Start Fortress mode. Define an indoor refuse pile which accepts only animal parts. Butcher/Slaughter some animals either from tame livestock or hunting. Wait. | ||||
| Additional Information | Simple fix, add [ROTS] to [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt | ||||
| Tags | material, Probable Quick Fix, raw file, rotting | ||||
| related to | 0002377 | new | Corpse pieces that are non-processable for ethical reasons don't disappear |
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From a quick look at the raws this is still missing in 0.31.16. |
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Malibu, I changed the raws both in the main directory and in the saves directory. Nothing happened to the cartilage, though. How long does "ROTS" take? Years? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-10-01 15:34 | Malibu Stacey | New Issue | |
| 2010-10-04 08:32 | Malibu Stacey | Note Added: 0013188 | |
| 2010-10-04 09:14 | Malibu Stacey | Tag Attached: material | |
| 2010-10-04 09:14 | Malibu Stacey | Tag Attached: Probable Quick Fix | |
| 2010-10-04 09:14 | Malibu Stacey | Tag Attached: raw file | |
| 2010-10-04 09:14 | Malibu Stacey | Tag Attached: rotting | |
| 2011-02-22 09:46 |
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Relationship added | related to 0002377 |
| 2011-05-12 20:41 | kwieland | Note Added: 0017709 |