View Issue Details

IDProjectCategoryView StatusLast Update
0003357Dwarf FortressCreaturespublic2014-07-23 10:06
ReporterG-Flex Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.14 
Summary0003357: Dogs give more edible material than cows; cows have strange meat/fat proportions
DescriptionFrom the wiki, and tested ingame to some degree, here's how much edible stuff cows give vs. dogs.

For some reason, even though cows are bigger, they generally give less meat and much less fat, although they also give more eye and intestinal tissue.

Also, why the different proportion of meat:fat? Shouldn't they have the same relative tissue thicknesses? I'm not sure what's more realistic here, but in terms of how DF works, this is pretty confusing.
Additional InformationDogs on left, cows on right, ones that differ on top:
Meat: 13/10-14
Fat: 13/9
Intestines: 1/2
Eyes: 0/2
Spleen: 1/1
Brain: 1/1
Heart: 1/1
Liver: 1/1
Kidneys: 2/2
Tripe: 1/1
Sweetbread: 1/1
Lungs: 2/2

Potentially relevant parts of dog/cow raws:

Cow:

[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]

[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:250000]
[BODY_SIZE:2:0:600000]

[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]


Dog:

[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]

[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]

[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
TagsNo tags attached.

Relationships

related to 0000874 new Dwarves refuse to butcher some corpses (buzzards in particular) 
related to 0005135 new Crabs yield 11 meat with max size 8000, wolves yield 12 meat with max size 40000 

Activities

user1294

2010-10-03 02:59

  ~0013159

Last edited: 2010-10-03 03:07

An incredibly muscled cow can provide 22-24 meat, providing a total of 36 food items versus a dog's apparently fixed 24 food items. A weak one that only provides ten meat would yield the same as a dog. I think that the larger size may well be the culprit here - certainly the number and weight of some of butchery items increases, but not quite correctly. For example, cow skin is 10 weight, while dog skin is less that 1. And of course the weight of the total butchery items really doesn' add up. A ~ 29 weight dog corpse giving ~ 65 weight in butchery items, and a 1093 weight cow giving 231 weight in butchery items, 98 of which is the stack of ~ 15 bones.

Also part of the problem may be that the organ meats aren't created quite correctly. All of them weigh 1, and rarely there is than 1 of them, while bone weight does seem to vary by creature. Meat weighs approximately 2 per item.

Hmm, giant lions are body size 400000, but seem to consistently fare better in the meat department. They also stop being a child after fully growing, whereas cows continue to grow. Let's test that.

Edit: Hm, no, doesn't seem to improve the meat production.

user1294

2010-10-03 03:14

  ~0013160

Ah, I seem to have part of the problem. Cows use the basic QUADRUPED_HOOF body. Makes sense. When you move them over to the QUADRUPED body however, they produce more meat and fat. Surely there can't be that much fat in the feet, can there?

Quietust

2010-10-03 09:27

reporter   ~0013167

The hooves account for 7.5% of the animal's total size, so the difference shouldn't be that big.

king doom

2010-11-27 15:06

reporter   ~0014253

This may or may not be the right place to add this, but I've had a few puppies caged right when they were born and grow to adults in the cage, when I butchered them all I got was a single dog skull.

G-Flex

2010-11-30 18:46

reporter   ~0014325

king doom: Interesting. Maybe creatures age up properly in cages, but don't actually grow while in them?

G-Flex

2012-03-29 10:23

reporter   ~0021863

I recently learned about how DF engages in some particularly egregious rounding errors when determining the amount of edible materials that comes from a given creature: http://www.bay12forums.com/smf/index.php?topic=78108.0

I'm not sure if it's relevant here, but it might be.

Add Note

Note

Issue History

Date Modified Username Field Change
2010-10-02 21:17 G-Flex New Issue
2010-10-03 02:59 user1294 Note Added: 0013159
2010-10-03 02:59 user1294 Note Edited: 0013159
2010-10-03 03:07 user1294 Note Edited: 0013159
2010-10-03 03:14 user1294 Note Added: 0013160
2010-10-03 09:27 Quietust Note Added: 0013167
2010-10-04 08:57 user6 Relationship added child of 0001047
2010-11-27 15:06 king doom Note Added: 0014253
2010-11-30 18:46 G-Flex Note Added: 0014325
2012-02-15 14:15 user1294 Relationship added related to 0005135
2012-03-29 10:23 G-Flex Note Added: 0021863
2014-07-23 10:04 user6 Relationship deleted child of 0001047
2014-07-23 10:06 user6 Relationship added related to 0000874