View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003419 | Dwarf Fortress | World Generation -- General | public | 2010-10-13 00:44 | 2010-11-16 13:43 |
Reporter | Akjosch | Assigned To | |||
Priority | low | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.16 | ||||
Summary | 0003419: Parthenogenesis doesn't work | ||||
Description | See title. | ||||
Steps To Reproduce | Create a race with only one [FEMALE] case. Generate a world. Check in legends - they never reproduced. | ||||
Tags | No tags attached. | ||||
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should it? Why is this a bug? |
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Yes, it's a bug. If you have a creature with [CHILD]/[BABY] tags (which means it can be born), and only [FEMALE] caste(s), the game should do one of the following: * Make the females breed among themselves (since we don't have hybrids yet), f.e. through parthenogenesis * Dismiss the creature as "broken" (due to a "syntax error", basically) and ignore it, logging the fact in the game log |
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What other raw "errors" are logged to the game log? Who are you to say that the current behavior is not the intended behavior? |
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> What other raw "errors" are logged to the game log? Quite a few. For example, unrecognised tokens, like if I misspell CIV_CONTROLLABLE: *** Error(s) found in the file "raw/objects/entity_default.txt" MOUNTAIN:Unrecognized Entity Token: CIV_CCONTROLLABLE > Who are you to say that the current behavior is not the intended behavior? If I did consider it the intended behaviour, I wouldn't have opened a bug report, would I? Same as everyone else who reports bugs here. |
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If you intended this as a bug report, why did you call it a feature request on the forums? Wild populations already do spawn regardless of whether it's viable that the creatures are born. See the harpy. It's not an objective error since there are many reasons to create a creature like this, unlike the raw errors that are logged already. Civilizations that lack a gender have never spawned unless they are immortal, because their entire population was tracked through historical figures, and would die out immediately anyway. Now that there are entity populations, sure, they could work that way, but it's not a bug per se, and until it works, there is an easy workaround in giving the all-female race a male caste with pop_ratio 0. |
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I called it a "feature request" because I consider it working properly as a nice feature to have, but the underlying problems with reproduction in general (as well as related stuff like no hybridisation, no hermaphroditic species, gender being always determined at birth and so on) as a bug, though a very low priority one. The workaround doesn't quite work: Every new birth is "... of unknown parentage", even if you don't cull unimportant historical figures. The local populations also tend to die off as soon as you hit adventure or fortress mode. |
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Yeah, definitely a feature request. |
Date Modified | Username | Field | Change |
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2010-10-13 00:44 | Akjosch | New Issue | |
2010-10-13 05:44 | Hieronymous Alloy | Note Added: 0013346 | |
2010-10-13 17:01 | Akjosch | Note Added: 0013354 | |
2010-10-13 18:25 | Quietust | Note Added: 0013355 | |
2010-10-14 01:12 | Akjosch | Note Added: 0013357 | |
2010-10-14 01:19 | Akjosch | Note Edited: 0013357 | |
2010-10-14 02:02 |
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Note Added: 0013359 | |
2010-10-14 02:30 | Akjosch | Note Added: 0013360 | |
2010-11-16 13:43 |
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Note Added: 0013928 | |
2010-11-16 13:43 |
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Status | new => resolved |
2010-11-16 13:43 |
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Resolution | open => no change required |
2010-11-16 13:43 |
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Assigned To | => user6 |