View Issue Details

IDProjectCategoryView StatusLast Update
0003423Dwarf FortressDwarf Mode -- Militarypublic2011-03-05 07:31
ReporterStyledatol Assigned Touser11 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformPCOSWindows 7OS VersionLatest patch
Product Version0.31.16 
Summary0003423: MIlitary dwarves went 'insane' started killing civilians
DescriptionMilitary Dwarves were stationed during caravan ambush. One unit guarded the trade depot the other the civi burrow.
Sent one unit to kill the invaders, and the goblins were quickly dispatched; yet when I allowed my civilians to return to regular activity my military started attacking the civilians.
Tried: pulling the military back into active duty, change schedule to guard a remote point, releaseing them from service, they don't respond to squad commands either. Nothing works. They all seemingly went beserk and are murdering my civilians, one by one.
Checked the moods and thoughts for all of them: none are insane or perticularly unhappy. Saving and reloading the game doesn't change anything.
Will reload from a previous seasonal save and see if I can reproduce
Additional InformationPut the savegame aside, should anyone desire to look at it.
TagsMilitary, Save Included

Relationships

duplicate of 0003259 new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

Activities

Quietust

2010-10-14 05:48

reporter   ~0013362

Are you certain you didn't accidentally order your military to attack part of the caravan itself? Attacking a Dwarven caravan is known to produce the exact symptoms you describe, commonly known as a "loyalty cascade".

user6

2010-11-16 13:45

  ~0013929

Reminder sent to: Styledatol

Do you have a save that reproduces this problem in 0.31.18? If so, it would be helpful to upload the save to http://dffd.wimbli.com/ and post the link here.

Styledatol

2010-11-16 15:15

reporter   ~0013936

Last edited: 2010-11-16 15:17

Only save game that I have is after the problem started so it may not be of help =(
Regardless, here's the save game: http://dffd.wimbli.com/file.php?id=3427

user11

2011-01-07 04:10

  ~0014824

Reminder sent to: Styledatol

Thanks for the save. Are you able to rule out Quietust's suggestion at 0003423:0013362 that perhaps you accidentally included some of the merchants in the kill order on the invaders?

I believe when this happens you can look at the offenders' description screens and it will say they are an enemy of your group.

troas

2011-01-07 22:36

reporter   ~0014828

This may be a variant of issue 2913 - in mine the military decided to start killing merchants not civilians.

user11

2011-03-05 07:30

  ~0015761

No further information from the OP. Closing in favor of the 'loyalty cascade' issue.

Issue History

Date Modified Username Field Change
2010-10-13 21:08 Styledatol New Issue
2010-10-13 21:16 Styledatol Tag Attached: Military
2010-10-14 05:48 Quietust Note Added: 0013362
2010-11-16 13:45 user6 Note Added: 0013929
2010-11-16 13:45 user6 Tag Attached: AWAITING UPDATE
2010-11-16 15:15 Styledatol Note Added: 0013936
2010-11-16 15:16 Styledatol Note Edited: 0013936
2010-11-16 15:17 Styledatol Note Edited: 0013936
2011-01-07 04:10 user11 Note Added: 0014824
2011-01-07 04:11 user11 Tag Attached: Save Included
2011-01-07 22:36 troas Note Added: 0014828
2011-01-08 00:17 user11 Relationship added related to 0002913
2011-01-08 00:17 user11 Relationship added related to 0002738
2011-03-05 07:29 user11 Tag Detached: AWAITING UPDATE
2011-03-05 07:30 user11 Note Added: 0015761
2011-03-05 07:30 user11 Relationship added duplicate of 0003259
2011-03-05 07:30 user11 Status new => resolved
2011-03-05 07:30 user11 Resolution open => duplicate
2011-03-05 07:30 user11 Assigned To => user11
2011-03-05 07:31 user11 Relationship deleted related to 0002738
2011-03-05 07:31 user11 Relationship deleted related to 0002913