View Issue Details

IDProjectCategoryView StatusLast Update
0000346Dwarf FortressDwarf Mode -- Itemspublic2010-12-11 08:59
ReporterLogical2u Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityrandom
Status closedResolutionduplicate 
OSWindows 7 x64 
Product Version0.31.01 
Summary0000346: Recently cut wood logs not usable
DescriptionExactly what it says on the tin.
Cut down some trees in my lowly-forested map. Attempted to use newly cut logs to construct wooden wall.
No logs available in the construction screen, even when the logs were unforbidden and pathable.
Steps To ReproduceCut several trees, then attempt to designate a construction involving the newly cut trees.
Additional InformationSaving and reloading solved the issue.

In particular, the issue was with Saguaro rib logs.

I don't have enough trees on the map to attempt to reproduce the bug at this time.
TagsNo tags attached.

Relationships

child of 0000018 closedToady One Pathfinding fails to update after map changes 

Activities

DoctorZuber

2010-04-03 20:14

reporter   ~0000761

Last edited: 2010-04-03 20:15

had a dwarf been tasked to haul the log already? if it's in use by another dwarf it's not available to build with.

arcaner

2010-04-03 20:16

reporter   ~0000762

Do you have a wood stockpile designated? If so there's a chance the logs have been tasked to the stockpile before you can request them for construction.

user6

2010-04-03 20:18

  ~0000763

I'm guessing this is yet another duplicate of 0000018, pathing weirdness, but if there's another explanation...

Logical2u

2010-04-03 20:19

manager   ~0000764

Last edited: 2010-04-03 20:21

I don't have a wood stockpile. Forgot to mention that!

Edit: That being said, even I personally suspect it's an issue with the pathfinding not resolving new objects quickly enough.

dibujante

2010-04-03 20:22

reporter   ~0000766

Since save&reload fixed it, it is probably a subset of our pathing problems. I have experienced this during bouts of poor pathfinding.

DoctorZuber

2010-04-03 20:25

reporter   ~0000768

I think you're right footkerchief, I'd go ahead and child it off of the pathing thread unless someone proves something different is going on here.

Logical2u

2010-04-03 20:33

manager   ~0000770

Whenever the trees grow back I'll try to replicate the issue. That being said, there were four logs that were 'invisible', and they were scattered across the map - so it seems like quite a long time had passed, in game.

However, since it probably IS a pathfinding bug, Footkerchief, could you child this off of the main pathing bug? I'll PM you on the forums if I get any more evidence relating to this particular issue.

user6

2010-04-03 20:38

  ~0000771

Done. Child issues are still open, so you can keep adding notes here if you want (that would be preferable to PMs).

Logical2u

2010-04-11 20:24

manager   ~0002958

So, the same fortress that I uploaded for Toady that led to the fix on bug 0000070 was the same fortress that had this bug in it. So hopefully the two were connected in some way and both will be fixed!

DoctorZuber

2010-04-11 20:39

reporter   ~0002963

I figure I'll just wait and see what pathfinding behaviors crop up after 0.31.03. He fixed something. So one down, hopefully it'll be easier to make sense of the rest now.

user6

2010-04-12 12:36

  ~0003097

This and other issues are being marked resolved because they fit the symptoms of the general pathing bug described by issues 0000018 and 0000070. If this issue represents an additional bug, it will most likely present different symptoms in 31.03, and a new report should be submitted.

Issue History

Date Modified Username Field Change
2010-04-03 20:07 Logical2u New Issue
2010-04-03 20:14 DoctorZuber Note Added: 0000761
2010-04-03 20:15 DoctorZuber Note Edited: 0000761
2010-04-03 20:16 arcaner Note Added: 0000762
2010-04-03 20:18 user6 Note Added: 0000763
2010-04-03 20:19 Logical2u Note Added: 0000764
2010-04-03 20:21 Logical2u Note Edited: 0000764
2010-04-03 20:22 dibujante Note Added: 0000766
2010-04-03 20:25 DoctorZuber Note Added: 0000768
2010-04-03 20:33 Logical2u Note Added: 0000770
2010-04-03 20:37 user6 Relationship added child of 0000018
2010-04-03 20:38 user6 Note Added: 0000771
2010-04-11 18:35 user6 Tag Attached: Still Present in 31.03?
2010-04-11 20:24 Logical2u Note Added: 0002958
2010-04-11 20:39 DoctorZuber Note Added: 0002963
2010-04-12 12:36 user6 Note Added: 0003097
2010-04-12 12:36 user6 Status new => resolved
2010-04-12 12:36 user6 Fixed in Version => 0.31.03
2010-04-12 12:36 user6 Resolution open => fixed
2010-04-12 12:36 user6 Assigned To => user6
2010-04-12 12:40 user6 Status resolved => assigned
2010-04-12 12:40 user6 Assigned To user6 => Toady One
2010-04-12 12:41 user6 Status assigned => resolved
2010-04-12 13:12 user6 Status resolved => assigned
2010-04-12 13:13 user6 Status assigned => resolved
2010-04-12 13:13 user6 Fixed in Version 0.31.03 =>
2010-04-12 13:13 user6 Resolution fixed => duplicate
2010-06-04 10:06 user6 Tag Renamed Still Present in 31.03? => Fixed in 31.03?
2010-06-09 06:46 Toady One Status resolved => closed
2010-12-11 08:59 user11 Tag Detached: Fixed in 31.03?