View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003639 | Dwarf Fortress | Adventure Mode -- Environment | public | 2010-11-15 23:37 | 2011-02-21 13:16 |
Reporter | Frogwarrior | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.31.17 | ||||
Summary | 0003639: Fires do not spread to vegetation | ||||
Description | If you start a fire, it will spread to nearby grass but NOT to shrubs. So, for instance, if you start a fire in a field of Longland grass near a hamlet, you'll get one square of happily burning Longland grass. The Longland grass in the surrounding squares will be unaffected for at least a very long time. | ||||
Steps To Reproduce | Just go into a field when there's crops around and start setting fires. | ||||
Additional Information | There may be a chance that objects on the same square as burning shrubs take a lot less time to ignite than objects on or surrounded by burning grass. I haven't thoroughly tested this though. | ||||
Tags | No tags attached. | ||||
duplicate of | 0001134 | new | Fires don't spread to trees/shrubs and don't do enough damage |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-11-15 23:37 | Frogwarrior | New Issue | |
2010-11-16 14:36 | Logical2u | Note Added: 0013934 | |
2010-11-16 14:36 | Logical2u | Relationship added | has duplicate 0001134 |
2010-11-16 14:50 |
|
Relationship replaced | duplicate of 0001134 |
2010-11-30 12:53 |
|
Relationship replaced | child of 0001134 |
2010-11-30 12:54 |
|
Relationship replaced | duplicate of 0001134 |
2011-02-21 13:16 |
|
Status | new => resolved |
2011-02-21 13:16 |
|
Resolution | open => duplicate |
2011-02-21 13:16 |
|
Assigned To | => user6 |