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IDProjectCategoryView StatusLast Update
0003661Dwarf FortressMiscellaneous Crashespublic2010-12-24 03:24
Reporterdeekoo Assigned Touser6 
PrioritynormalSeveritycrashReproducibilitysometimes
Status resolvedResolutionduplicate 
PlatformLinuxOSDebianOS Versiontesting, 64 bit
Product Version0.31.18 
Summary0003661: Crashes after thieves steal something
DescriptionOn 0.31.17 and 0.31.18, the game will crash with a segmentation fault, apparently triggered when a thief leaves the map. On 0.31.17, I noticed the crashes appearing as my dwarves chased kobolds to the edge of the map; on 0.31.18, it crashed once when there were vultures about (I'm not sure if they stole anything), and most recently it crashed a fraction of a second after a message informing me that a buzzard had stolen some prickle berries (or prickle berry seeds).
Steps To ReproduceSo far, it's happened every time I've been aware of a theft, plus once when I am not certain if there was a thief or not. Build a fortress, wait for thieves?
Additional InformationI'm running the x86-64 debian testing distribution, running a native Linux build. I generally make the window bigger than default. I'm using copied 32-bit libs. These last few days, I've been heading for haunted/terrifying/sinister terrain with aquifers, though I think there was no aquifer on at least one of the levels that this happened on. When the game starts, I get a message saying that the OpenAL library could not be loaded and sound has been disabled. I've been using small (4x4) fortresses and trying to punch through the aquifers with rings of dirt. Muskoxen and camels migrated through my last fortress terrain without triggering the crash. I've had ghosts wandering around my fortress.
TagsNo tags attached.

Relationships

duplicate of 0003555 resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

Activities

Logical2u

2010-11-18 05:00

manager   ~0013975

Did you issue kill orders on the animals in question? It sounds like you did, but I'd just like to be sure.

deekoo

2010-11-19 03:16

reporter   ~0014004

I had kill orders on the kobold thieves, yes. On the buzzard and vulture crashes, I think so but am not 100% certain. (And further testing shows that if I let a kobold thief escape from an all-civilian fortress, it won't crash.)

user6

2010-11-19 06:46

  ~0014013

Thanks for the info. If you can get a save that reproduces the problem, it may be helpful to upload it to http://dffd.wimbli.com/ and post the link at 0003555

Issue History

Date Modified Username Field Change
2010-11-18 02:40 deekoo New Issue
2010-11-18 05:00 Logical2u Note Added: 0013975
2010-11-18 05:00 Logical2u Tag Attached: AWAITING UPDATE
2010-11-18 13:13 user6 Relationship added duplicate of 0003555
2010-11-19 03:16 deekoo Note Added: 0014004
2010-11-19 06:46 user6 Note Added: 0014013
2010-11-19 06:46 user6 Status new => resolved
2010-11-19 06:46 user6 Resolution open => duplicate
2010-11-19 06:46 user6 Assigned To => user6
2010-12-24 03:24 user11 Tag Detached: AWAITING UPDATE