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Reporter | deekoo | Assigned To | user6 | |
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Priority | normal | Severity | crash | Reproducibility | sometimes |
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Status | resolved | Resolution | duplicate | |
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Platform | Linux | OS | Debian | OS Version | testing, 64 bit |
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Product Version | 0.31.18 | |
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Summary | 0003661: Crashes after thieves steal something |
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Description | On 0.31.17 and 0.31.18, the game will crash with a segmentation fault, apparently triggered when a thief leaves the map. On 0.31.17, I noticed the crashes appearing as my dwarves chased kobolds to the edge of the map; on 0.31.18, it crashed once when there were vultures about (I'm not sure if they stole anything), and most recently it crashed a fraction of a second after a message informing me that a buzzard had stolen some prickle berries (or prickle berry seeds). |
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Steps To Reproduce | So far, it's happened every time I've been aware of a theft, plus once when I am not certain if there was a thief or not. Build a fortress, wait for thieves? |
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Additional Information | I'm running the x86-64 debian testing distribution, running a native Linux build. I generally make the window bigger than default. I'm using copied 32-bit libs. These last few days, I've been heading for haunted/terrifying/sinister terrain with aquifers, though I think there was no aquifer on at least one of the levels that this happened on. When the game starts, I get a message saying that the OpenAL library could not be loaded and sound has been disabled. I've been using small (4x4) fortresses and trying to punch through the aquifers with rings of dirt. Muskoxen and camels migrated through my last fortress terrain without triggering the crash. I've had ghosts wandering around my fortress. |
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Tags | No tags attached. |
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