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IDProjectCategoryView StatusLast Update
0003705Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2012-03-18 18:32
ReporterQuietust Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.18 
Summary0003705: Worldgen dwarves (monarchs, kings, queens) have no material preferences
DescriptionThe King just arrived in my current fortress (actually alive this time - the last one dropped dead of old age upon arrival), and he has absolutely no material preferences.
Additional InformationThis is yet another long-standing bug that dates all the way back to the 2D versions.
TagsFixed in 0.34.01?

Activities

Quietust

2010-11-21 14:00

reporter   ~0014121

In the past, the lack of material preferences caused kings to never issue any mandates; I haven't played with a 0.31 king long enough to see if this is still the case, but it most likely is, which would make the monarch far less annoying than it probably should be.

Quietust

2011-12-13 13:59

reporter   ~0019165

For the record, one of my fortresses from 0.31.14 has a living King who makes no mandates, and a test confirms that giving him item/material preferences (using DFHack) does allow him to start making mandates.

Kogut

2011-12-14 06:01

reporter   ~0019167

Last edited: 2011-12-14 06:01

AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations.

user6

2012-02-15 14:59

  ~0019698

Reminder sent to: Kogut

"AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations."

Any idea where he mentioned that? I couldn't find it in the devlog or FOTF.

Quietust

2012-03-18 11:38

reporter   ~0021559

Last edited: 2012-03-18 11:38

This forum post suggests that this hasn't yet been fixed:

http://www.bay12forums.com/smf/index.php?topic=104909.msg3104467#msg3104467

thvaz

2012-03-18 13:05

reporter   ~0021560

Well, normal historical figures do have preferences and full fledged personalities, at least. Maybe there is a problem with historical figures with entities' positions?

Quietust

2012-03-18 18:32

reporter   ~0021572

Last edited: 2012-04-13 11:37

Maybe it's the difference between historical figures created (on demand) from entity populations (as is the case when talking to "unnamed" people in Human cities in Adventurer mode, which can sometimes result in duplicates as with 0005106) and historical units that were created in full detail during worldgen (megabeasts, semimegabeasts, night creatures, and non-culled histfigs such as kings) and offloaded to the various unit-*.dat files.

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Issue History

Date Modified Username Field Change
2010-11-21 09:48 Quietust New Issue
2010-11-21 14:00 Quietust Note Added: 0014121
2011-04-03 12:33 user6 Summary Worldgen dwarves have no material preferences => Worldgen dwarves (monarchs, kings, queens) have no material preferences
2011-12-13 13:59 Quietust Note Added: 0019165
2011-12-14 06:00 Kogut Tag Attached: Fixed in 0.31.26?
2011-12-14 06:01 Kogut Note Added: 0019167
2011-12-14 06:01 Kogut Note Edited: 0019167
2012-02-14 05:12 user6 Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-15 14:59 user6 Note Added: 0019698
2012-03-18 11:38 Quietust Note Added: 0021559
2012-03-18 11:38 Quietust Note Edited: 0021559
2012-03-18 13:05 thvaz Note Added: 0021560
2012-03-18 18:32 Quietust Note Added: 0021572
2012-03-18 18:34 Quietust Note Edited: 0021572
2012-04-09 19:59 Quietust Note Edited: 0021572
2012-04-13 11:37 Quietust Note Edited: 0021572