View Issue Details

IDProjectCategoryView StatusLast Update
0003784Dwarf FortressDwarf Mode -- Interface, Squad Schedulepublic2010-12-24 03:04
ReporterNickDX Assigned Touser6 
PrioritylowSeverityminorReproducibilitysometimes
Status resolvedResolutionunable to reproduce 
PlatformPC - WindowsOSWindows XPOS VersionXP Home
Product Version0.31.18 
Summary0003784: Designating squad to patrol 2 different burrows cause game to crash
DescriptionOn squad designations menu, I tried to assign a 10 dorf squad to train (3 min) and patrol a burrow (3 min) and everything worked smoothly. When I tried to assign them to patrol another burrow besides the first one, the game crashed after some minutes.

I reloaded the save just before this assignment, and after trying to make them patrol the second burrow, after a couple minutes, the game crashed again.
Steps To Reproduce1-Create squad.
2-Create two different burrows.
3-Assign two "patrol burrow" orders to the same squad, one for the first burrow and one for the second burrow.
4-Unpause the game, as the crash seems to happen when the dwarves are thinking about where to patrol.
Additional InformationThis happened to me thrice in the same fort, as I loaded the save and tried to make them patrol the burrows again. After I gave up doing that, I set a different squad to patrol the second burrow and the game stopped crashing.
TagsNo tags attached.

Relationships

related to 0002412 resolvedToady One Crash when removing burrow 

Activities

user6

2010-12-07 09:37

  ~0014437

Last edited: 2010-12-07 09:37

You should upload your save to http://dffd.wimbli.com/ and post the link here.

Also, is the squad attempting to kill any kobold thieves?

hyndis

2010-12-07 14:37

reporter   ~0014443

I have not had this happen. I regularly create multiple burrows in my fortresses (ie, surface, fortress, caverns, hell, etc) and have squads defending more than one burrow at a time.

I'm playing 31.16 at the moment, and have had no crashes. I don't use the squad orders menu to have them target any particular creature, I just let them do their own thing and kill all hostiles in their assigned burrows.

NickDX

2010-12-08 12:58

reporter   ~0014463

I lost the save, this happened some weeks ago.

Some characteristics of the bug may have been:

-The burrows were right next to the other.
-The crash occurred about 5-10 minutes after the rules were assigned
-I don't recall having placed any kill orders on kobolds (I'm pretty sure this bug is unrelated to the seg fault from the escaping kobold)
-The burrows were outside the cave, in two small watchtower over the fort "walls"

user6

2010-12-23 10:08

  ~0014684

No corroboration and this doesn't appear reproducible. Feel free to reopen if this becomes reproducible.

Issue History

Date Modified Username Field Change
2010-12-07 09:04 NickDX New Issue
2010-12-07 09:37 user6 Note Added: 0014437
2010-12-07 09:37 user6 Note Edited: 0014437
2010-12-07 14:37 hyndis Note Added: 0014443
2010-12-07 19:36 user6 Tag Attached: AWAITING UPDATE
2010-12-08 12:58 NickDX Note Added: 0014463
2010-12-23 10:07 user6 Relationship added related to 0002412
2010-12-23 10:08 user6 Note Added: 0014684
2010-12-23 10:08 user6 Status new => resolved
2010-12-23 10:08 user6 Resolution open => unable to reproduce
2010-12-23 10:08 user6 Assigned To => user6
2010-12-24 03:04 user11 Tag Detached: AWAITING UPDATE