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IDProjectCategoryView StatusLast Update
0003807Dwarf FortressDwarf Mode -- Environmentpublic2024-06-03 07:47
ReporterQuietust Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.31.18 
Summary0003807: Underground plants can spawn on top of existing plants
DescriptionIn a sufficiently long-running fortress, the caverns will eventually become very dense with plant growth (see 0001477), and from time to time the game will spawn new plants (either shrubs or saplings) on top of existing plants. This results in several odd behaviors:

1. A shrub is designated for gathering. In the meanwhile, a tree sprouts underneath it and leaves the designation present, resulting in a miner cancelling a Dig task with "Inappropriate dig square".
2. A tree is designated for wood cutting. In the meanwhile, a shrub sprouts underneath it and leaves the designation present, resulting in an herbalist immediately running over to gather it.
3. A tree is designated for wood cutting. In the meanwhile, another tree sprouts underneath it and leaves the designation present, resulting in a miner cancelling a Dig task with "Inappropriate dig square".
4. A tree has grown in an area that was subsequently filled by water (e.g. a forgotten beast made of fire boils away an underground lake, allows a bunch of trees to sprout, then the lake refills from the map edge), then a tree or shrub sprouts underneath it, leaving the tile empty but still surrounded by water until some other event (such as digging) makes the game realize that it needs to start flowing again.
TagsNo tags attached.

Relationships

related to 0001477 new Lack of a density cap for (underground?) flora? 

Activities

Quietust

2010-12-11 13:09

reporter   ~0014541

Last edited: 2010-12-11 14:18

Behavior 1 also happened back in version 0.28.181.40d, though I'm not sure about the others.

Kogut

2012-03-30 05:45

reporter   ~0021906

related to 0003131: Forgotten Beast occupies same tile as tree in water, cannot be shot

Quietust

2012-03-30 06:41

reporter   ~0021909

Kogut: I don't see how - 0003131 is more similar to the issue of fully submerged Fortifications being passable to creatures, while this bug happens even in the absence of water.

Bumber

2022-10-26 19:42

reporter   ~0041341

Last edited: 2024-05-11 05:00

Still present in 0.47.05. Also leads to bloating of plant vectors, which could impact performance.
Edit: This may be an unrelated issue and I haven't experienced it in v50.

Quietust

2022-11-06 11:53

reporter   ~0041343

Last edited: 2022-11-06 11:53

With the introduction of multi-tile trees in version 0.40.01, all but the first case should now be impossible.

Quietust

2024-06-03 07:47

reporter   ~0042243

To clarify, the bug wan't that new plants could spawn on top of existing plants (that seems to be intentional), but that they didn't remove existing Chop/Gather designations/jobs in the process (though they did remove Detail designations/jobs).

And as noted above, it's unclear exactly which of the above situations are still possible.

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Issue History

Date Modified Username Field Change
2010-12-11 11:43 Quietust New Issue
2010-12-11 12:54 user6 Relationship added related to 0001477
2010-12-11 13:09 Quietust Note Added: 0014541
2010-12-11 14:18 user6 Note Edited: 0014541
2012-03-30 05:45 Kogut Note Added: 0021906
2012-03-30 06:41 Quietust Note Added: 0021909
2022-10-26 19:42 Bumber Note Added: 0041341
2022-11-06 11:53 Quietust Note Added: 0041343
2022-11-06 11:53 Quietust Note Edited: 0041343
2024-05-11 05:00 Bumber Note Edited: 0041341
2024-06-03 07:47 Quietust Note Added: 0042243