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IDProjectCategoryView StatusLast Update
0003882Dwarf FortressDwarf Mode -- Combatpublic2012-03-05 08:43
ReporterKogut Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformSDLOSwindowsOS Version7
Product Version0.31.18 
Summary0003882: Caged creatures are valid targets for kill orders
DescriptionMilitary will sit around stockpile (I used (l)ist option)
Steps To ReproduceCage creature, fail to kill it via s-k-l
Additional InformationRelated to 0000481
TagsCage, cages, Intentional/Expected?

Relationships

related to 0000481 acknowledgedToady One Kill/attack commands/orders don't work 
related to 0002999 new Goblin shoots ineffectually at caged (berserk) elf diplomat 

Activities

Quietust

2011-01-12 11:48

reporter   ~0014849

Arguably, the bug is that caged creatures show up in the kill list in the first place...

user6

2011-01-13 08:06

  ~0014858

I concur with Quietust, although it may still be expected behavior.

Kogut

2011-01-13 10:26

reporter   ~0014861

I thought that it is OK to have ability to kill caged enemy. But it can be called also interface bug.

hyperactiveChipmunk

2011-01-13 10:42

reporter   ~0014862

Presumably, you might want your military gathered around ready to attack the moment you unleash a caged beast, so it is possible that it's not even an interface bug. However, there are surely less-confusing ways to present and/or accomplish that behavior.

Kogut

2011-01-13 13:20

reporter   ~0014863

I would make sence to (m)ove military to move it.
Or at least show creatures on kill list as "foo (caged)" [it is irritating to have list with multiplies enemies, with the same type - but part is caged]

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Issue History

Date Modified Username Field Change
2011-01-12 08:26 Kogut New Issue
2011-01-12 11:48 Quietust Note Added: 0014849
2011-01-13 08:06 user6 Summary Unable to (s)quad-(k)ill creature in cage => Caged creatures are valid targets for kill orders
2011-01-13 08:06 user6 Tag Attached: Intentional/Expected?
2011-01-13 08:06 user6 Relationship added related to 0000481
2011-01-13 08:06 user6 Note Added: 0014858
2011-01-13 10:26 Kogut Note Added: 0014861
2011-01-13 10:42 hyperactiveChipmunk Note Added: 0014862
2011-01-13 13:20 Kogut Note Added: 0014863
2012-02-20 00:07 Kogut Tag Attached: cages
2012-02-20 00:07 Kogut Tag Attached: Cage
2012-03-05 08:43 user6 Relationship added related to 0002999