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IDProjectCategoryView StatusLast Update
0003910Dwarf FortressDwarf Mode -- Interface, Military Screenpublic2011-03-23 13:02
Reporterdwarvendabbler Assigned ToToady One  
PrioritynormalSeveritycrashReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformLenovo T61OSLinux OS VersionUbuntu 10.04
Product Version0.31.16 
Fixed in Version0.31.22 
Summary0003910: upon attempting to modify/delete/use an alert for a single burrow, game crashes
DescriptionI have created an alert for cleaning my dwarves using a single burrow in a bathtub with road floors. Currently no dwarves are set to the alert. When assigning a squad to use the burrow, setting it to a civilian alert, or attempting to delete the alert, the game crashes/closes. Upon attempting to set a squad to the alert from the squad menu, the same crash occurs. On delete attempt I am able to reach the "are you sure? schedules for this alert will be lost", but upon responding yes, game crashes/closes.

Although I have not attempted to create fresh embark to reproduce,(D: I just reached caves, my last fort to do so has been rendered unusable by single digit FPS... so I really don't want to make yet another new fort just to get to this point) on many attempts to modify/remove/use the alert, the game will crash/close.

I have an idea why this could be happening, but is unrelated to the menus themselves. The area which the burrow is set is in a portion of the fort I have had issues getting dwarves to path to. Its an old pond I dug out and surrounding ground to make the bath. To allow access I built a ramp, but dwarves wouldn't walk to make the 'floor' of paved stone road. Only when I built some stairs down there would they path to the place. There is a floodgate to a tunnel on the same z level as the bottom of the pond/bath that is filled with water, and another floodgate blocking access to an empty tunnel open to the surface.

Apologies for the verbose report.
Steps To Reproduce(will supply save file via some kind of file upload site if necessary.)
Additional InformationI was hoping I could get around the problem by just deleting the damn alert, but the game won't have it. I just attempted to delete the burrow, then the alert but the damn thing crashed anyway. After deleting the burrow I was able to set it as the civilian alert (it has no orders after that!) and un-pause. Subsequent attempt to delete the alert ended in a crash. ):
TagsNo tags attached.

Relationships

child of 0003833 resolvedToady One Applying burrow to active alert crashes game. 

Activities

Quietust

2011-01-27 11:58

reporter   ~0014943

Does this still happen in 0.31.18?

dwarvendabbler

2011-02-07 23:49

reporter   ~0015062

have yet to update. will try once updated. silly not to try it now that i think about it.

Issue History

Date Modified Username Field Change
2011-01-27 10:06 dwarvendabbler New Issue
2011-01-27 11:58 Quietust Note Added: 0014943
2011-02-07 23:49 dwarvendabbler Note Added: 0015062
2011-02-08 07:13 user11 Relationship added child of 0003833
2011-03-19 16:46 Toady One Status new => resolved
2011-03-19 16:46 Toady One Fixed in Version => 0.31.22
2011-03-19 16:46 Toady One Resolution open => fixed
2011-03-19 16:46 Toady One Assigned To => Toady One
2011-03-23 13:02 user6 Resolution fixed => duplicate