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IDProjectCategoryView StatusLast Update
0003916Dwarf FortressGeneralpublic2011-02-03 09:03
ReporterSolra Bizna Assigned Touser11 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformLinuxOSDebianOS VersionSqueeze
Product Version0.31.18 
Summary0003916: Bizarre intermittent lag, possibly due to ghosts (save provided)
DescriptionI was testing various causes of the dreaded "lag death" that afflicts many fortresses. One of the permutations I tried was sealing my fort from the outside world (with an antisocial fisherman sealed and self-contained elsewhere to observe the aftermath) and breaching my high-pressure water line. After the flooding was over, my framerate had not significantly changed. For a minute or two. Then the game began to hitch every 100 ticks or so.
The only possible causative factor I can see is the sudden erratic behavior of the ghosts. 50+ dwarves died today, so there should be many, but none are visible on the unit list. The one I see in the world only blinks into existence for instants at a time. Earlier, I saw a ghost or two intentionally haunting a sane area.
Save provided.
Additional Informationhttp://virus.tejat.net/laggy.zip
A soldier managed to become a Swimmer before the flooding was over and swim to safety; I let him into the fisherman's little shack.
TagsSave Included

Relationships

duplicate of 0003651 resolvedToady One Ghost appearing/disappearing causes a massive slowdown 

Activities

Solra Bizna

2011-02-02 03:39

reporter   ~0014966

This is a duplicate of 0003651.

Issue History

Date Modified Username Field Change
2011-02-01 05:10 Solra Bizna New Issue
2011-02-02 03:39 Solra Bizna Note Added: 0014966
2011-02-03 09:02 user11 Relationship added duplicate of 0003651
2011-02-03 09:02 user11 Status new => resolved
2011-02-03 09:02 user11 Resolution open => duplicate
2011-02-03 09:02 user11 Assigned To => user11
2011-02-03 09:03 user11 Tag Attached: Save Included