View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003916 | Dwarf Fortress | General | public | 2011-02-01 05:10 | 2011-02-03 09:03 |
Reporter | Solra Bizna | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Platform | Linux | OS | Debian | OS Version | Squeeze |
Product Version | 0.31.18 | ||||
Summary | 0003916: Bizarre intermittent lag, possibly due to ghosts (save provided) | ||||
Description | I was testing various causes of the dreaded "lag death" that afflicts many fortresses. One of the permutations I tried was sealing my fort from the outside world (with an antisocial fisherman sealed and self-contained elsewhere to observe the aftermath) and breaching my high-pressure water line. After the flooding was over, my framerate had not significantly changed. For a minute or two. Then the game began to hitch every 100 ticks or so. The only possible causative factor I can see is the sudden erratic behavior of the ghosts. 50+ dwarves died today, so there should be many, but none are visible on the unit list. The one I see in the world only blinks into existence for instants at a time. Earlier, I saw a ghost or two intentionally haunting a sane area. Save provided. | ||||
Additional Information | http://virus.tejat.net/laggy.zip A soldier managed to become a Swimmer before the flooding was over and swim to safety; I let him into the fisherman's little shack. | ||||
Tags | Save Included | ||||
Date Modified | Username | Field | Change |
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2011-02-01 05:10 | Solra Bizna | New Issue | |
2011-02-02 03:39 | Solra Bizna | Note Added: 0014966 | |
2011-02-03 09:02 |
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Relationship added | duplicate of 0003651 |
2011-02-03 09:02 |
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Status | new => resolved |
2011-02-03 09:02 |
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Resolution | open => duplicate |
2011-02-03 09:02 |
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Assigned To | => user11 |
2011-02-03 09:03 |
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Tag Attached: Save Included |