View Issue Details

IDProjectCategoryView StatusLast Update
0004006Dwarf FortressPathfindingpublic2012-03-22 09:05
ReporterAlluvian_Est-Endrati Assigned ToLogical2u  
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionno change required 
PlatformWindowsOSWindows 7OS Version?
Product Version0.31.19 
Summary0004006: Dwarves stuck in workshops, unable to find path through specific parts of workshop
DescriptionI have found a bug in which dwarves can become stuck in a workshop. This has occurred thus far for a Bowyers workshop and a Jewelers workshop. In both cases there was a single exit path for the dwarves. The layout of the Jewelers workshop was as such:
o = wall
x = workshop
. = floor

ooooo
oxxxo
oxxx.
oxxxo
ooooo

The Bowyers workshop

ooooo
oxxxo
.xxxo
oxxxo
ooooo

In each case the path east (Jewelers) or west (Bowyers) out of the workshop to the floor tile was blocked. THe blocking squares seem to have been some of the solid colored squares of the workshops themselves, which form a wall-like pattern to the east (Jewlers) and west (Bowyers) of each workshop.

I was able to free trapped dwarves by mining out a section of wall not blocked by the interior 'wall' of the workshop structure.
Steps To ReproduceBuild a Jewelers workshop, surrounded by walls on all sides, with one free open square (floor) in the central part of the western side of the workshop. Same for a Bowyers shop save that the floor tile is on the central part of the western side instead.

When a Dwarf goes in to build the workshop they will be unable to leave.
Tagsbowyer, jewler, pathfinding, workshop

Relationships

duplicate of 0002609 resolvedLogical2u Dwarves trapped by impassable tiles of workshops 

Activities

Quietust

2011-02-17 14:22

reporter   ~0015210

This isn't a bug - you should have been more careful when constructing your workshops. The same thing can happen with almost any workshop that has blocking tiles.

Logical2u

2011-02-17 15:54

manager   ~0015216

Those solid colored squares are there to inform of which tiles are impassible.

Resolving because they are specifically there to inform you of their passability, and thus to avoid people getting their dwarves stuck, as happened in your case. Just that you probably didn't realize what they were there for.

Issue History

Date Modified Username Field Change
2011-02-17 13:59 Alluvian_Est-Endrati New Issue
2011-02-17 13:59 Alluvian_Est-Endrati Tag Attached: workshop
2011-02-17 14:00 Alluvian_Est-Endrati Tag Attached: pathfinding
2011-02-17 14:00 Alluvian_Est-Endrati Tag Attached: bowyer
2011-02-17 14:00 Alluvian_Est-Endrati Tag Attached: jewler
2011-02-17 14:22 Quietust Note Added: 0015210
2011-02-17 15:54 Logical2u Note Added: 0015216
2011-02-17 15:54 Logical2u Status new => resolved
2011-02-17 15:54 Logical2u Resolution open => no change required
2011-02-17 15:54 Logical2u Assigned To => Logical2u
2012-03-22 09:05 user6 Relationship added duplicate of 0002609