View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004006 | Dwarf Fortress | Pathfinding | public | 2011-02-17 13:59 | 2012-03-22 09:05 |
Reporter | Alluvian_Est-Endrati | Assigned To | Logical2u | ||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | Windows | OS | Windows 7 | OS Version | ? |
Product Version | 0.31.19 | ||||
Summary | 0004006: Dwarves stuck in workshops, unable to find path through specific parts of workshop | ||||
Description | I have found a bug in which dwarves can become stuck in a workshop. This has occurred thus far for a Bowyers workshop and a Jewelers workshop. In both cases there was a single exit path for the dwarves. The layout of the Jewelers workshop was as such: o = wall x = workshop . = floor ooooo oxxxo oxxx. oxxxo ooooo The Bowyers workshop ooooo oxxxo .xxxo oxxxo ooooo In each case the path east (Jewelers) or west (Bowyers) out of the workshop to the floor tile was blocked. THe blocking squares seem to have been some of the solid colored squares of the workshops themselves, which form a wall-like pattern to the east (Jewlers) and west (Bowyers) of each workshop. I was able to free trapped dwarves by mining out a section of wall not blocked by the interior 'wall' of the workshop structure. | ||||
Steps To Reproduce | Build a Jewelers workshop, surrounded by walls on all sides, with one free open square (floor) in the central part of the western side of the workshop. Same for a Bowyers shop save that the floor tile is on the central part of the western side instead. When a Dwarf goes in to build the workshop they will be unable to leave. | ||||
Tags | bowyer, jewler, pathfinding, workshop | ||||
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This isn't a bug - you should have been more careful when constructing your workshops. The same thing can happen with almost any workshop that has blocking tiles. |
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Those solid colored squares are there to inform of which tiles are impassible. Resolving because they are specifically there to inform you of their passability, and thus to avoid people getting their dwarves stuck, as happened in your case. Just that you probably didn't realize what they were there for. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-02-17 13:59 | Alluvian_Est-Endrati | New Issue | |
2011-02-17 13:59 | Alluvian_Est-Endrati | Tag Attached: workshop | |
2011-02-17 14:00 | Alluvian_Est-Endrati | Tag Attached: pathfinding | |
2011-02-17 14:00 | Alluvian_Est-Endrati | Tag Attached: bowyer | |
2011-02-17 14:00 | Alluvian_Est-Endrati | Tag Attached: jewler | |
2011-02-17 14:22 | Quietust | Note Added: 0015210 | |
2011-02-17 15:54 | Logical2u | Note Added: 0015216 | |
2011-02-17 15:54 | Logical2u | Status | new => resolved |
2011-02-17 15:54 | Logical2u | Resolution | open => no change required |
2011-02-17 15:54 | Logical2u | Assigned To | => Logical2u |
2012-03-22 09:05 |
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Relationship added | duplicate of 0002609 |