View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004007 | Dwarf Fortress | Items | public | 2011-02-17 14:26 | 2011-02-27 01:37 |
Reporter | metime00 | Assigned To | Toady One | ||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.19 | ||||
Fixed in Version | 0.31.20 | ||||
Summary | 0004007: Glazed weapons act as containers | ||||
Description | Glazed weapons act as containers, not tested for armor, or other objects. | ||||
Additional Information | glazed copper meat cleaver with chicken bone glaze. | ||||
Tags | No tags attached. | ||||
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Where did you get a meat cleaver, and what items did you manage to put into it? It's possible that the [CONTAINER_CAPACITY] value for ITEM_TOOL isn't being initialized to 0 when the token isn't present in the tool definition. |
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I've seen human merchants bring meat cleavers and cauldrons. |
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I put a shield into the meat cleaver, it was bought at a general store. |
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Yeah, init to 10 isn't the same as init to 0. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-02-17 14:26 | metime00 | New Issue | |
2011-02-17 14:55 | Quietust | Note Added: 0015212 | |
2011-02-17 15:01 | Quietust | Note Edited: 0015212 | |
2011-02-17 20:36 |
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Tag Attached: AWAITING UPDATE | |
2011-02-18 13:21 | Psieye | Note Added: 0015251 | |
2011-02-18 16:59 | metime00 | Note Added: 0015259 | |
2011-02-20 04:02 | Toady One | Note Added: 0015299 | |
2011-02-20 04:02 | Toady One | Status | new => resolved |
2011-02-20 04:02 | Toady One | Fixed in Version | => 0.31.20 |
2011-02-20 04:02 | Toady One | Resolution | open => fixed |
2011-02-20 04:02 | Toady One | Assigned To | => Toady One |
2011-02-20 09:03 |
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Relationship added | related to 0004022 |
2011-02-27 01:37 |
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Tag Detached: AWAITING UPDATE |