View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0004007 | Dwarf Fortress | Items | public | 2011-02-17 14:26 | 2011-02-27 01:37 | 
| Reporter | metime00 | Assigned To | Toady One | ||
| Priority | low | Severity | minor | Reproducibility | have not tried | 
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.31.19 | ||||
| Fixed in Version | 0.31.20 | ||||
| Summary | 0004007: Glazed weapons act as containers | ||||
| Description | Glazed weapons act as containers, not tested for armor, or other objects. | ||||
| Additional Information | glazed copper meat cleaver with chicken bone glaze. | ||||
| Tags | No tags attached. | ||||
|  | Where did you get a meat cleaver, and what items did you manage to put into it? It's possible that the [CONTAINER_CAPACITY] value for ITEM_TOOL isn't being initialized to 0 when the token isn't present in the tool definition. | 
|  | I've seen human merchants bring meat cleavers and cauldrons. | 
|  | I put a shield into the meat cleaver, it was bought at a general store. | 
|  | Yeah, init to 10 isn't the same as init to 0. | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2011-02-17 14:26 | metime00 | New Issue | |
| 2011-02-17 14:55 | Quietust | Note Added: 0015212 | |
| 2011-02-17 15:01 | Quietust | Note Edited: 0015212 | |
| 2011-02-17 20:36 |  | Tag Attached: AWAITING UPDATE | |
| 2011-02-18 13:21 | Psieye | Note Added: 0015251 | |
| 2011-02-18 16:59 | metime00 | Note Added: 0015259 | |
| 2011-02-20 04:02 | Toady One | Note Added: 0015299 | |
| 2011-02-20 04:02 | Toady One | Status | new => resolved | 
| 2011-02-20 04:02 | Toady One | Fixed in Version | => 0.31.20 | 
| 2011-02-20 04:02 | Toady One | Resolution | open => fixed | 
| 2011-02-20 04:02 | Toady One | Assigned To | => Toady One | 
| 2011-02-20 09:03 |  | Relationship added | related to 0004022 | 
| 2011-02-27 01:37 |  | Tag Detached: AWAITING UPDATE | 
