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IDProjectCategoryView StatusLast Update
0004067Dwarf FortressItemspublic2014-09-17 14:37
Reporteruser1294Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status confirmedResolutionopen 
Product Version0.31.19 
Summary0004067: BARRED and SCALED armor tokens only used in Dwarf Mode crafting, never used in world gen
Description[BARRED] should allow an armor to be created from bone, while [SCALED] should allow it to be created from shells. This works fine in the Craftsdwarf Workshop, but entities do not create these armors from those materials. Any such armor that can only be created from those materials will show up as made from rope reed (and possibly pig tail) in those places it does show up (such as town shops).
Steps To ReproduceAdd an armor to the game that can only be created from bone or shell (lacking the [METAL] and [LEATHER] tags), add it to an entity with FORCED frequency, and generate a new world.
Additional InformationThis behavior has existed since 40d at least, but it seems it has never been properly reported.
TagsNo tags attached.

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related to 0001300 confirmeduser6 Can't specify wood, bone or shell items in uniforms 

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Issue History

Date Modified Username Field Change
2011-02-24 08:10 user1294 New Issue
2011-02-24 12:08 user6 Relationship added related to 0001300
2011-02-24 12:08 user6 Summary BARRED and SCALED armor tokens do not work outside Dwarf Mode crafting => BARRED and SCALED armor tokens only used in Dwarf Mode crafting, never used in world gen
2014-09-17 14:37 user6 Assigned To => user6
2014-09-17 14:37 user6 Status new => confirmed