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IDProjectCategoryView StatusLast Update
0004097Dwarf FortressDwarf Mode -- Interface, Unit Profilespublic2011-03-08 05:13
ReporterInfiltrator Assigned Touser6 
PrioritynormalSeveritytextReproducibilityalways
Status resolvedResolutionno change required 
Platformamd64OSDebian GNU/LinuxOS Version2.6.37-trunk
Product Version0.31.19 
Summary0004097: Rusty Dwarves Retain Proffesion Name
DescriptionI have a dwarf with Talented Tanner (V Rusty) and Proficient Mason, but he's still called a tanner, rather than mason.

Now, I think (yes, yes, it's only an opinion) that unless the dwarf is assigned the labour in the p->l screen, than only its rusted value should count in terms of determining profession name. So, in the case above, he should be called a mason, UNLESS I turn tanning back on for him.

The reason is that sometimes your doctors and other dwarves start to rust because there isn't enough work for them (yes, I need to manage better; but that's not the point), but if they still have the labour assigned to them, they should still count the unrusted value so that you can find them easier. After all, that is what the unit list is for, isn't it?
Steps To ReproduceGet a dwarf with some skill and tell him to do something else for a while.
TagsNo tags attached.

Activities

user6

2011-02-28 16:18

  ~0015594

Now, I think (yes, yes, it's only an opinion) that unless the dwarf is assigned the labour in the p->l screen, than only its rusted value should count in terms of determining profession name.

This might be a better way for things to work, but the current behavior isn't strange enough to count as a bug.

Issue History

Date Modified Username Field Change
2011-02-28 16:10 Infiltrator New Issue
2011-02-28 16:18 user6 Note Added: 0015594
2011-02-28 16:18 user6 Status new => resolved
2011-02-28 16:18 user6 Resolution open => no change required
2011-02-28 16:18 user6 Assigned To => user6