View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004097 | Dwarf Fortress | Dwarf Mode -- Interface, Unit Profiles | public | 2011-02-28 16:10 | 2011-03-08 05:13 |
Reporter | Infiltrator | Assigned To | |||
Priority | normal | Severity | text | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | amd64 | OS | Debian GNU/Linux | OS Version | 2.6.37-trunk |
Product Version | 0.31.19 | ||||
Summary | 0004097: Rusty Dwarves Retain Proffesion Name | ||||
Description | I have a dwarf with Talented Tanner (V Rusty) and Proficient Mason, but he's still called a tanner, rather than mason. Now, I think (yes, yes, it's only an opinion) that unless the dwarf is assigned the labour in the p->l screen, than only its rusted value should count in terms of determining profession name. So, in the case above, he should be called a mason, UNLESS I turn tanning back on for him. The reason is that sometimes your doctors and other dwarves start to rust because there isn't enough work for them (yes, I need to manage better; but that's not the point), but if they still have the labour assigned to them, they should still count the unrusted value so that you can find them easier. After all, that is what the unit list is for, isn't it? | ||||
Steps To Reproduce | Get a dwarf with some skill and tell him to do something else for a while. | ||||
Tags | No tags attached. | ||||
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Now, I think (yes, yes, it's only an opinion) that unless the dwarf is assigned the labour in the p->l screen, than only its rusted value should count in terms of determining profession name. This might be a better way for things to work, but the current behavior isn't strange enough to count as a bug. |
Date Modified | Username | Field | Change |
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2011-02-28 16:10 | Infiltrator | New Issue | |
2011-02-28 16:18 |
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Note Added: 0015594 | |
2011-02-28 16:18 |
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Status | new => resolved |
2011-02-28 16:18 |
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Resolution | open => no change required |
2011-02-28 16:18 |
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Assigned To | => user6 |