View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004118 | Dwarf Fortress | Creatures | public | 2011-03-04 18:30 | 2012-03-26 13:41 |
Reporter | DoctorZuber | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows 7 | OS Version | Meh |
Product Version | 0.31.19 | ||||
Summary | 0004118: Flame titan dives into murky pool, evaporates all the water, gets stuck | ||||
Description | Usna Zukodrukko a great humanoid composed of flame. It has four long, straight horns an aura of giving and kindness. It is also stuck in a murky pool. For some reason it dived straight in and more or less instantly evaporated the pool. After this it was unable to exit the dried up pool. I left the beasty here for many many years before finally digging over and releasing it so that my soldiers could kill it. Also despite being completely harmless and stuck, it still interrupted many tasks on the floor above for any dwarf that strayed near it. | ||||
Steps To Reproduce | Random. I suspect the mob had some strange combination of traits like swimming, and flaming which allowed it to enter the pool and then evaporate it. | ||||
Tags | No tags attached. | ||||
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Note, I do have a save if desired. |
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Where is the bug? |
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In the stupidity of the AI, perhaps? |
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It's not an earth shattering problem, but I found it amusing. It's about as effective as invasions of goblins who's mounts promptly drown the entire army in your moat. Simple enough. Monsters of living flame should probably be avoiding water, not diving into it the first chance they get. |
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That, or the game should just make sure that all generated beasts made of flame are also given the ability to fly (which isn't particularly unreasonable). |
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Wouldn't a magma titan presumably also do the same thing in water? And it would be too heavy to fly. I don't see the bug. Looks like its working as intended. |
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The pools should have ramps on their edges. Problem solved. |
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it's a bug, it's not a bug, I'll let others argue about it. I'm just reporting it. Although I am a little concerned what happens when one hits the ocean. or a large underground lake. Will it drain the water badly enough to turn off the infinite water sources? If so I'm very much against it. |
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I think this shouldn't ever happen anymore, at least the getting stuck part, since water bodies were given ramps in 34.01. |
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Still a concern for artifical bodies of water. |
Date Modified | Username | Field | Change |
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2011-03-04 18:30 | DoctorZuber | New Issue | |
2011-03-04 18:32 | DoctorZuber | Note Added: 0015738 | |
2011-03-04 23:13 |
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Summary | Titan stuck in a murky pool => Flame titan dives into murky pool, evaporates all the water, gets stuck |
2011-03-05 01:48 | Kogut | Note Added: 0015744 | |
2011-03-05 02:20 | Infiltrator | Note Added: 0015745 | |
2011-03-08 13:16 | DoctorZuber | Note Added: 0015973 | |
2011-03-08 14:18 | Quietust | Note Added: 0015978 | |
2011-03-08 15:26 | hyndis | Note Added: 0015979 | |
2011-03-08 15:31 | Jiri Petru | Note Added: 0015980 | |
2011-03-08 19:15 | DoctorZuber | Note Added: 0015985 | |
2011-03-08 19:16 | DoctorZuber | Note Edited: 0015985 | |
2011-03-08 19:17 | DoctorZuber | Note Edited: 0015985 | |
2012-03-26 13:38 | JasonMel | Note Added: 0021761 | |
2012-03-26 13:41 |
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Note Added: 0021762 | |
2012-03-26 14:17 | JasonMel | Note Edited: 0021761 | |
2012-03-26 14:18 | JasonMel | Note Edited: 0021761 | |
2012-03-26 14:23 | JasonMel | Note Edited: 0021761 |