View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000417 | Dwarf Fortress | Dwarf Mode -- Jobs, Equipment | public | 2010-04-04 13:38 | 2014-07-14 11:45 |
Reporter | d4ftfad | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 0.31.01 | ||||
Summary | 0000417: Axedwarf with missing hand wields shield and axe in same hand. | ||||
Description | Axedwarf who is missing her left hand (was her shield hand) now picks up and wields both axe and shield in the one remaining hand. I do not know what will happen in combat - can they block and swing with the same hand? | ||||
Steps To Reproduce | - Chop off a soldier's hand, where the soldier is assigned a shield and weapon | ||||
Tags | Equipment, multi wield | ||||
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maybe he's just badass like that; taped an axe to his shield and runs screaming into combat. Reading the description, I thought he'd jammed the axe handle into his bloody stump. |
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that's actually what I thought from the title as well. |
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Actually, maybe it's not a bug. I can totally imagine how someone could hang a shield on their arm an then take an axe with the same hand. In old versions I even had healthy dwarfs do this: like, having two bucklers, an axe and a shield. |
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I have this problem right now, on v31.10. Indeed, I could imagine wearing a weapon in the hand and a buckler attached to the forearm, but I doubt it could be done with a shield. Shield + Weapon in the same hand sound weird. |
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Reminder sent to: d4ftfad, OzoneGrif It would be helpful to upload saves demonstrating this problem to http://dffd.wimbli.com/ |
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Uploaded : http://dffd.wimbli.com/file.php?id=2715 |
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for info, this is still present in v31.11 after testing the save. |
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Thanks, that's helpful. |
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Toady may need an up-to-date save (0.34.02+) to fix this problem. It would be helpful for someone to upload a save to http://dffd.wimbli.com/ and post the link here. |
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This one will be difficult to test, but I will try to notice if this situation will arise. |
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Hmm. Sounds like it should be reproducible if you can organize a one handed dwarf. Lets see what happens if I embark with 6 dabbling axedwarves and a surgeon... [edit] It's harder than it sounds to remove a dwarf's hand without removing them from this mortal coil altogether |
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related to 0001000: Militia commander grabs all new weapons in the same hand. |
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It would probably be easier to mod a game so that all dwarves have only one hand. Go into raw/objects/body_default.txt and edit [BODY:HUMANOID] to remove the tags for the left arm and left hand (or right arm and right hand). |
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Noticed this in a recent reclaim. Dwarf lost the hand years ago, but is still shuffling about pretty much as effective as ever. I think that the axe was assigned before the dwarf was injured, but he didn't get around to picking it up until after recovering from his injuries. behold: http://dffd.wimbli.com/file.php?id=6417 |
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Bug still exists as of 40.02, but it's morphed a bit. Here are my findings In the arena, chopping off a shield arm makes it impossible to unsheath (q) my shield. It complains I need a free grasp However, I can remove (r) the shield (or pick up (g) a shield on the ground), which allows me to hold both a sword and shield with one hand. I can then attack and block with it. Despite that, once I give the dwarf back to the AI it appears they auto-sheath if there are no enemies. Then if I attack that same dwarf - the one with a missing hand - they can unsheath the sword but not the shield. I'd conclude that so long as sheathing/unsheathing is a regular mechanism that all NPCs use, I'd assume people will rarely encounter this bug in practice, as a "grasp check" happens each time Finally, I can confirm that after dwarves pickup equipment in fortress mode, they sheath it when not in combat |
Date Modified | Username | Field | Change |
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2010-04-04 13:38 | d4ftfad | New Issue | |
2010-04-04 16:54 | Qloos | Tag Attached: Equipment | |
2010-04-04 16:54 | Qloos | Tag Attached: multi wield | |
2010-04-06 10:01 |
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Relationship added | child of 0000535 |
2010-04-06 12:43 |
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Sticky Issue | No => Yes |
2010-04-06 12:45 |
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Sticky Issue | Yes => No |
2010-04-06 14:15 | bowdown2q | Note Added: 0001579 | |
2010-04-06 15:17 | DoctorZuber | Note Added: 0001601 | |
2010-04-06 15:23 | DoctorZuber | Note Edited: 0001601 | |
2010-04-07 08:49 | Zas | Note Added: 0001752 | |
2010-07-17 01:21 | OzoneGrif | Note Added: 0010482 | |
2010-07-17 09:12 |
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Note Added: 0010498 | |
2010-07-17 10:16 | OzoneGrif | Note Added: 0010499 | |
2010-07-24 05:34 | OzoneGrif | Note Added: 0010903 | |
2010-07-24 08:36 |
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Note Added: 0010912 | |
2012-03-20 19:48 |
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Note Added: 0021628 | |
2012-03-26 09:27 | thvaz | Note Added: 0021743 | |
2012-03-28 03:55 | kaypy | Note Added: 0021819 | |
2012-03-28 05:28 | kaypy | Note Edited: 0021819 | |
2012-06-02 03:35 | Kogut | Note Added: 0022810 | |
2012-06-02 14:10 | Khym Chanur | Note Added: 0022813 | |
2012-06-03 02:13 | caldfir | Note Added: 0022818 | |
2014-07-14 11:45 | SirPenguin | Note Added: 0026345 | |
2014-07-14 11:46 | SirPenguin | Note Edited: 0026345 |