View Issue Details

IDProjectCategoryView StatusLast Update
0004217Dwarf FortressAdventure Mode -- Generalpublic2012-03-04 07:54
ReporterVigilant Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
Product Version0.31.21 
Summary0004217: Adventurer Stuck in Pool, Can't travel because of non-existent boogeymen
DescriptionAfter a very nice night-time chase (see reproduce steps), my adventurer dodged into an empty murky pool. I thought this was the end, but he killed the immediate two boogey-men, only to not have any more show up. So... he can't climb out, nor can he sleep or travel because of the theoretical boogey-men hanging around....


Save attached
http://dffd.wimbli.com/file.php?id=3962
Steps To ReproduceThis might take a little creativity and luck. The way this happened was i was running from some boogey-men, then one of them charged me, i landed into the pool, killed the two nearby, then no more came. The poor adventurer can't climb out of the pool, nor can he travel because 'you are still surrounded by cackling'
TagsSave Included

Relationships

duplicate of 0003690 resolvedToady One While traveling player is teleported into holes/dry murky pools due to ambushes 

Activities

Vigilant

2011-03-13 20:59

reporter   ~0016225

Oh, it is possible to get out of this if one is extremely patient (or tapes some keys on his keyboard down)

This adventurer just paced back and forth inside that small hole until dawn, then could get out when the cackling faded.

dree12

2011-03-14 09:16

reporter   ~0016238

Very likely that there were bogeyman 1 z-level up. I do not believe this is a bug, as you can still 't'hrow items at them.

user11

2011-12-22 06:53

  ~0019230

Marking this for review in the next version in case pools received the same treatment as rivers:

"The rivers have ramps now, so you can get in and out of them, and the water is generally a bit more accessible."

http://www.bay12games.com/dwarves/index.html#2011-12-11

The not traveling while creatures are near is most likely working as intended, you just couldn't see 'em.

Vigilant

2012-02-25 12:54

reporter   ~0020678

This can be closed. Since pools have ramps, this can no longer happen, right?

user6

2012-02-25 12:57

  ~0020680

Yep. Any remaining buggy aspects are covered in 0003690.

Issue History

Date Modified Username Field Change
2011-03-13 20:48 Vigilant New Issue
2011-03-13 20:59 Vigilant Note Added: 0016225
2011-03-13 22:12 user6 Relationship added child of 0003690
2011-03-14 09:16 dree12 Note Added: 0016238
2011-12-22 06:51 user11 Tag Attached: Save Included
2011-12-22 06:51 user11 Tag Attached: Fixed in 0.31.26?
2011-12-22 06:53 user11 Note Added: 0019230
2012-02-14 05:12 user6 Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-25 12:54 Vigilant Note Added: 0020678
2012-02-25 12:57 user6 Note Added: 0020680
2012-02-25 12:57 user6 Relationship replaced duplicate of 0003690
2012-02-25 12:57 user6 Status new => resolved
2012-02-25 12:57 user6 Resolution open => duplicate
2012-02-25 12:57 user6 Assigned To => user6
2012-03-04 07:54 user11 Tag Detached: Fixed in 0.34.01?