View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004416 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2011-04-01 00:58 | 2011-04-01 01:14 |
| Reporter | Olith McHuman | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Platform | Linux | ||||
| Product Version | 0.31.25 | ||||
| Summary | 0004416: Mood requires yarn cloth, but sheep do not exist | ||||
| Description | This happened in a world that was gened in 31.18, so sheep do not exist and yarn cannot be made (and as far as I can tell cannot be traded for). Despite this, moody dwarfs will still ask for yarn cloth. I've had it happen twice. | ||||
| Steps To Reproduce | Make a world in 0.31.18 and move it over to 0.31.25. Wait for a mood that requires yarn cloth. Probably would also happen in pure 0.31.25 worlds if you had a mod with no sheep. | ||||
| Tags | No tags attached. | ||||
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If anyone else has this problem, I found a rather simple workaround. Put the [YARN] tag under [MATERIAL_TEMPLATE:THREAD_PLANT_TEMPLATE] in material_template_default.txt. Plant fiber cloth (and I assume plant fiber thread, have not tested) can now be used in the place of yarn. |
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this is also more or less expected, as most game changes affect older worlds more or less |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-04-01 00:58 | Olith McHuman | New Issue | |
| 2011-04-01 01:03 | Olith McHuman | Note Added: 0016918 | |
| 2011-04-01 01:14 | Rhenaya | Note Added: 0016920 |