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IDProjectCategoryView StatusLast Update
0004462Dwarf FortressMiscellaneous Crashespublic2011-06-08 10:51
ReporterThiam Assigned Touser11 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionunable to reproduce 
PlatformCore i5 M450, 4GB RAMOSWindows 7 x64 sp1OS Version31.25 SDL
Product Version0.31.25 
Summary0004462: Game crashes after 26 seconds
DescriptionWindows reports the game crashed:

http://pastebin.com/9UXxScwE
Steps To ReproduceSaved game uploaded to http://dffd.wimbli.com/file.php?id=4143
Load game, unpause, wait for 26 seconds.
Additional InformationWorld was generated with 31.21, now running 31.25. Phoebus 31.25v02 tileset.
No errorlog.txt is generated.
TagsSave Included

Activities

user11

2011-04-07 07:05

  ~0017156

Reminder sent to: Thiam

I can't reproduce a crash on Vista - do you happen to have TrueType enabled, and if so, does it not crash if you disable it?

Thiam

2011-04-07 09:03

reporter   ~0017159

Taken from init.txt

[TRUETYPE:NO]

So this is a no.
Does anything happen after 26 seconds? Season change? Merchants?
If not, could you let it run for 30 seconds, save and post the save?
I'll test on my Vista desktop this evening.

user6

2011-04-07 11:36

  ~0017168

Do you have seasonal autosaves and compressed saves enabled? Compressed saves are problematic on Win 7 64-bit.

user11

2011-04-07 19:26

  ~0017185

The only thing that happens (where crashes usually happen on generating new creatures) is the arrival of the liaison/merchants - are you getting to that?

Thiam

2011-04-07 23:51

reporter   ~0017190

The game runs past the 26 second mark this morning. :-)
And sure, a caravan and an outpost liaison arrive.
I think the crashed is caused by too restrictive NTFS permissions on /data
Changed them yesterday, but didn't solved the crash yesterday.
Tried once more this morning, et voila, no more cashes.
I did generate a new world too, yesterday.

(Compressed saves and autosave are on, but the game does not perform a save at the 26 sec mark)

Kogut

2011-04-08 09:00

reporter   ~0017198

Is it modded game (genesis keeper crash (?))

btbonval

2011-05-18 00:30

reporter   ~0017771

Last edited: 2011-05-18 17:02

I also had no crash with this running 0.31.25 on 32-bit Linux. Merchants showed up and many masterpieces were created.

user11

2011-06-08 10:51

  ~0017951

Since you seem to have resolved your problem I'm going to resolve this - if you come across this again and it isn't one of the suggested problems discussed above or a technical issue on your end, please reopen this report and post your new findings.

Issue History

Date Modified Username Field Change
2011-04-07 01:43 Thiam New Issue
2011-04-07 06:13 user6 Description Updated
2011-04-07 06:13 user6 Category Technical -- General => Miscellaneous Crashes
2011-04-07 07:03 user11 Tag Attached: Save Included
2011-04-07 07:05 user11 Note Added: 0017156
2011-04-07 07:05 user11 Tag Attached: AWAITING UPDATE
2011-04-07 09:03 Thiam Note Added: 0017159
2011-04-07 11:36 user6 Note Added: 0017168
2011-04-07 19:26 user11 Note Added: 0017185
2011-04-07 23:51 Thiam Note Added: 0017190
2011-04-08 09:00 Kogut Note Added: 0017198
2011-05-18 00:30 btbonval Note Added: 0017771
2011-05-18 00:31 btbonval Note Edited: 0017771
2011-05-18 00:31 btbonval Note Edited: 0017771
2011-05-18 17:02 btbonval Note Edited: 0017771
2011-06-08 10:49 user11 Tag Detached: AWAITING UPDATE
2011-06-08 10:51 user11 Note Added: 0017951
2011-06-08 10:51 user11 Status new => resolved
2011-06-08 10:51 user11 Resolution open => unable to reproduce
2011-06-08 10:51 user11 Assigned To => user11