View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004645 | Dwarf Fortress | Dwarf Mode -- Transport/Hauling | public | 2011-05-15 20:56 | 2012-01-17 12:37 |
Reporter | Kulze | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | random |
Status | resolved | Resolution | no change required | ||
Platform | Windows | OS | Windows 7 Home Premium | ||
Product Version | 0.31.25 | ||||
Summary | 0004645: After long time fighting with many death some items are unusable | ||||
Description | I'm playing with the genesis mod and getting up to 4 Sieges per year. Nearly died while my traps still worked, masses of new items getting to me at the time from leftover caravans in my fort as well as the dieing and caged enemies. After it calmed down and i hauled everything away over the next 10 years, i mentioned that a few specific items never got hauled, no matter what i did. Mostly it had to do with enemies slain from Merchants and my military, no matter how many refuse piles i designate, they never get carried away. Same problem with caged enemies, either the cage won't be moved to a stockpile, or the enemy inside won't be thrown into the pit. Designating a long list of enemies to be thrown into a pit is impossible like this since some are bugged and none will get thrown in then. As well as getting away the corpses now lying around over 10 years in my Entrance. Most of my dwarf have Hauling Labor activated, still over 10 were with "No Job" standing around doing nothing while a great bunch of trapped enemies waitet to be thrown into the Pit while beeing accessible. And i don't know if it has something to do with the bug, but i mentioned 2 of my Tame animals in Cages won't get listed in the Pit or Pen list. It's nearly impossible to play for a long time this way since my fort is getting cluttered up with junk i can't get rid off. | ||||
Tags | No tags attached. | ||||
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The two animals are probably due to something in the mod. If you can identify which ones are undumpable you could look into the RAW fles. The undumpable items are probably considered owned by members of your civilization. Have tried investigating the items and seeing if that's the case? |
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Hauling refuse outside turned on? If you designate the corpse for dumping, do they dump them? One thing to try with the cages: Delete all the existing cage stockpiles. (maybe save and load game?) then make new generic stockpiles (accept everything, basically). Then try making them more and more restrictive. I think I hit a problem when I had two stockpiles with one set to take the empty cages from the other. Haven't seen it again, though. |
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About the animals: might be, but isn't a really big problem, only minor stuff, the greater Problem is about beeing unable to get rid of the junk that's getting collected this way, i will try if dumping single cages piece by piece into a magma Pit works to get rid of em if nothign else works. *headdesk* ok, refuse outside... that was a stupid error. Thanks, part of the problem solved. The problem isn't only about moving the filled (or empty, doesn't matter, got both right now) cages to the stockpiles, even Pitting the enemies inside doesn't work. The dwarves just stand there saying "what the heck? there are jobs? nah, i don't believe it" and even screaming at them to throw those useless meatpiles down the pit doesn't work :p Althought, i will try out the "no empty cage taking" solution in hope something changes. After i tested it i will write here again what happened about it. Edit: Ok, after testing a few thing (redsignating stockpiles etc.) i mentioned those cages won't be hauled no matter what, canceled every dump command there was in the whole fortress, then tried it manually, taking a single cage with an enemy inside to dump it into a magma channel. Suddenly, despite the "i don wanna haul this shit" before, a hauler comes crawling to the cage, releasing the prisoner who promptly just dissapears, never to be seen again, not even on the cage trap he got cought (checked every single one now) The cluttering is solved, but the dissapearing stuff is... awkward to say the least, the invader is totally gone, nothing to be seen from him ever again. Conclusion from the testing: the enemy inside doesn't seem to be existing anymore, thought still showed inside the cage, and since it doesn't "exist" dwarves won't react to the pitting action, but will still will dump the cage. The cage won't be hauled to the stockpile since it seems to be neither empty nor full -or at least not full with an "item" in the stockpile list- as much as i conclude. Alltogether it just leaves me scratching my head what exactly happened here, but i think it might have to do something with re-designating stockpiles too fast or too often and some data getting lost in the process somewhere, the problem only happened with some cages i redesignated a few times from places to place, building them, remove them again to let em be stored in another stockpile i carved out, just to be build another time when it was full, and lastly after getting em into a stockpile again undesignate the stockpile while the stuff is inside, something seems to be broken after this process. |
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See if you can reproduce it. I've had one case of that, but I haven't been able to figure out what happened. It looked like the goblin just stepped into the fourth dimension or something. Clearly there is a bug. If you have the save game, that helps a lot. You might try deleting all the zones that deal with pits/pastures as well. Totally guessing here... Oh, and if the clutter bothers you (like it does me) just hide it. That's what [H] is for! |
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I experienced this problem as well in a succession game. When I started after year 11, the three animal storage bins at z -30 floating in the magma were working properly. However after a ambush and a siege, no amount of coaxing my dwarves would get them to move anything in or out of the animal storage areas. I then tried making new animal storage areas. No luck. When new cages arrive from traders, dwarves will use them to replace cages that have been tripped, but they will not go to animal storage, no matter what. Dwarves will not haul away tripped cages either. At one point I had cages 4-5 deep on most of my cage tiles. I tried new and closer animal storage - no change. I ended up just releasing 85 cages worth of critters into a sealed water deathtrap. The cages didn't get returned to storage even though the dead critters and their gear are being hauled. http://dffd.wimbli.com/file.php?id=4571 |
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This report has several issues going on that should either be in their own report or have been resolved by their reporters. For the animal hauling, please continue discussion in 0000828 - also use the checklist there at 0000828:0019294. Farmerbob - your issue with hauling the caged creatures is [o][a] - you have this option turned off. After changing this, I see no problems with cage hauling in your fort. I think that option will solve Kulze's remaining problems as well. Kulze, if all of your issues haven't been resolved, please reopen this report and post a link to a save you uploaded at http://dffd.wimbli.com. Everyone else, you can PM me on the forums if you think you have further information for this particular report that isn't covered in other reports. |
Date Modified | Username | Field | Change |
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2011-05-15 20:56 | Kulze | New Issue | |
2011-05-16 05:58 | Logical2u | Note Added: 0017752 | |
2011-05-16 05:58 | Logical2u | Tag Attached: AWAITING UPDATE | |
2011-05-16 09:31 | kwieland | Note Added: 0017754 | |
2011-05-17 04:26 | Kulze | Note Added: 0017764 | |
2011-05-17 05:05 | Kulze | Note Edited: 0017764 | |
2011-05-17 12:58 | kwieland | Note Added: 0017768 | |
2011-06-26 17:18 | Farmerbob | Note Added: 0018051 | |
2011-06-26 17:18 | Farmerbob | Note Edited: 0018051 | |
2012-01-08 09:59 |
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Note Added: 0019321 | |
2012-01-08 09:59 |
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Tag Detached: AWAITING UPDATE | |
2012-01-08 09:59 |
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Status | new => resolved |
2012-01-08 09:59 |
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Resolution | open => no change required |
2012-01-08 09:59 |
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Assigned To | => user11 |